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A jam submission

BlobobanView game page

Blob pushing puzzle game
Submitted by RegularSalamander — 2 hours, 39 minutes before the deadline
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Bloboban's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay (FUN, Game Flow, Intuitive Mechanics, Difficulty Balance, UI/UX)#34.1114.111
Overall (THE BEST of the best, All other categories considered!)#53.8893.889
Visual (AESTHETIC and Art Direction, Lighting, VFX, Animation)#73.5563.556
Audio (SOUND Music, Sound Effects, Quality and Use of Sound)#93.3333.333
Innovation (DESIGN, Unique Game Systems, Use of Theme, Creative Ideas)#103.3333.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Cameron Kelly

Third-Party Assets
N/A

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Comments

Submitted

Advance notice: I haven't been able to finish this game yet, for reasons I'll get to later.

Things I liked:

- Very, very well done aesthetic. The sprites, the SFX (namely the level starting noise and the merge bwoop), and the animated titles all come together really well.

- While I haven't seen all the levels, it seems like the mechanics are very thought through and taken advantage of. The puzzles definitely require some brainpower, and they're definitely fun.

- The game...saves my progress?? Incredible!

Things I didn't like:

- There's a bug where my game is running at 2x speed or something like that--my player-blob moves at lightspeed and the title sequence blaze by. It's incredible frustrating, because instead of being able to work on the puzzles slowly and carefully, I have to gently tap my arrow keys and hope that the player-blob doesn't go an extra square and force me to restart. Normally, I keep the number of things I liked and didn't like the same, but this one I'm counting twice because it's pretty bad.

- The merged blobs not being perfectly circular work most of the time, but sometimes, it just kinda looks like they have a tumor (like the top blob of the green T-square in the third screenshot.

Regardless, good job!

Submitted

I played this during my Professional Responsibility in Computer Science and Software Engineering lecture! It was very responsible of me. Even though I normally do not play puzzle games, I still felt compelled to beat all of the levels in this one. And that is because it was enjoyable from start to finish, and I never got bored with the mechanics because you kept introducing new ones! I especially liked how complicated the challenge levels were—those ones actually took me significant time to think through and solve. I additionally find myself impressed with how you were able to design so many high-quality levels in such a short amount of time. I felt that the game was the perfect length for a nice session of puzzling.

I was sceptical at first, but world 2 was very nice. Good game! 

Submitted

Damn I don't feel smart enough for this game hahaha. The idea of forcing slimes into molds is really interesting, and you can tell that you pushed this idea in many different ways. 

Submitted

This game had some very thoughtful level design!