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Bemek

14
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1
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A member registered Nov 17, 2022 · View creator page →

Creator of

Recent community posts

Enjoyable movement and sound throughout the game. I also really liked the design of the arena at the end and the levels leading up to it, which let the player become used to the controls. I found the way the enemies when destroyed, leave a shadow you can dash from really interesting as well. Either way, this game was a lot of fun. 

I'm glad you enjoyed the movement in the game. I agree spending the time to improve the sound would of gone a long way to improving the game. Thank you for playing!

Thanks for the feedback! I definitely think I should have spent the time and made sure to fix the audio issues that exist within the game and possibly more time playtesting (I didn't even realize the music wasn't looping till now, haha). I'm still not sure what the issue is with the play again button since it seems to work only when not on full screen. In any case, I'm glad you enjoyed the game :)

The Models in this game look crazy. I can't believe all of this was made in a week. It looks so cool! 

Damn I don't feel smart enough for this game hahaha. The idea of forcing slimes into molds is really interesting, and you can tell that you pushed this idea in many different ways. 

I always love a good idle game. The characters were a lot of fun, and I really enjoyed the Comically powerful clicks power up. The game length felt perfect for the amount of gameplay required, and I found it very fun the entire time while playing.

The style and music of this game look and sound amazing!

Absolute Banger, this game felt really cool, and the interaction between all of the players' actions adds a lot of depth to the movement. That is without mentioning the art style and sound, which really give the feeling that I am a little spore person deep in the forest. The level design also felt great, and as someone not talented in platformers, I appreciate the step-by-step guide on each of the interactions as you enter the game. 

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I'm having issues running the game. The web build UI doesn't respond to the mouse, so I can't start the game. The Windows build seems to be a previous build without any visuals.

Update: you can start the game by pressing C

I really enjoyed the idea of crafting units that you guys did in this game, especially how the colors would change based on the type selected. My only issue was that it was a bit difficult, and the learning curve felt steep. Once the first few enemies spawned, I had a hard time remembering the typing system and spent most of the time trying to learn the characteristics of each unit, but at that point, I was already being overrun with enemies.  With all that said, the visuals are definitely a strong point, as the Candyland-style units are really cool IMO (Peppermint with Batton was my favorite).

I absolutely love the idea of this game! All of the tasks I wasn't supposed to do were very comedic, and the dialogue in the finale was great and entertaining.  My only issue was that the gameplay itself had some bugs (I ran into an issue with the keyboard having a hard time going out the window, and I had to restart since it went out of bounds). Overall though, this was an excellent narrative and visual experience.  

Thank you!

That was intentional, the difficulty remains the same after you die. Glad you enjoyed the game :)

Cool Game; the Sound effects were really nice and felt super crisp. Also, it is a really interesting take on the theme with a lot of polish. Well Done