Play lisp
asteroid-blobs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation - How does it look/feel? | #9 | 3.250 | 3.250 |
Entertainment - How enjoyable/replayable is it? | #15 | 2.417 | 2.417 |
Overall | #16 | 2.667 | 2.667 |
Creativity - How original is the idea? | #19 | 2.333 | 2.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Love the bullet glow effect, and it's a cool visual when you run into an asteroid too. I was able to run this in Ubuntu on my Windows laptop, but curiously I couldn't get an OpenGL 3 context in DrRacket running natively (I'm on an older laptop). I'm wondering if Linux Racket automatically downgrades the context somehow? I have no idea how these things work unfortunately.
Thanks! Some other people have run into issues with getting pict3d running. Apparently its not quite a 'runs anywhere' library. Thank you for giving it a go.
I'm unable to run it for some reason :(
The binary gives me this in the terminal:
SIGSEGV MAPERR si_code 1 fault on addr 0x198
And in Dr Racket it freezes like it's stuck in a loop (one CPU core at 100%)Aborted (core dumped)
Well that sucks! Sorry you're running into that. I'm on a laptop with an integrated intel gpu. According to the pict3d docs you could try adding (current-pict3d-legacy? #t) to the top of the file. I am using racket 7.6 'normal' (not CS).
Nice simulation! I didn't think Racket was able to perform well for complex 3d stuff, but it turns out it is :)
Thank you for trying it out!
Like the procedural asteroids and lighting effects! Also plan to borrow your full screen code... ; - )
Note that on my machine, colour on the [3] key (yellow) didn't want to initialize for some reason. All the others worked fine, but for that one I got big black squares instead of bullets...
Thank you for trying it out!
Wow! I’m impressed. I like the colors you used and the effect when hitting an asteroid is satisfying.
Thank you!