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Darkness Looming: The Dawn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation - How does it look/feel? | #4 | 3.806 | 3.900 |
Entertainment - How enjoyable/replayable is it? | #5 | 3.513 | 3.600 |
Overall | #6 | 3.383 | 3.467 |
Creativity - How original is the idea? | #13 | 2.830 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really like this kind of game. And I played a lot of diablo-likes. :)
Controls a pretty good and it has a nice presentation.
Thanks, I'm glad you liked it!
I’m trying to run this, but I get an error launching:
fatal error encountered in SBCL pid 13264(tid 0x7fb087b0c280): Can’t find core file relative to bin/
Any ideas what I could do to fix that? I’m trying it on Fedora 29.
When I try it on another machine (Debian 9) I get “failed to open ‘maps/map.tmx’” since that file does not appear to be in the tarball.
Thanks for trying it out and pointing out deployment problems! I'll try to spin up Fedora VM to check it out.
"failed to open ‘maps/map.tmx" probably means that you're launching it from the parent directory, like "bin/dld". Please run it from the bin directory itself, like "./dld", it tries to find assets relative to current directory (perhaps I should do something about that later).
Thanks; that did the trick–didn’t realize it had to be run from inside the bin dir, but now it launches!
Regarding "can't find core file" error - sorry, I have no clue. I've tried running it under Fedora 29, but got entirely different error, namely "arithmetic error FLOATING-POINT-INVALID-OPERATION signalled". I'll investigate that in detail later, thanks again for feedback!
This game looks great! It feels like I'm back near Tristram. I think this could be fleshed out into a full game. I only ask for more gold! :) Thanks it was fun.
Thanks! I'm glad you liked it, and it is a real treat to have my humble work compared to the Diablo itself :)
I really enjoy the visual style of this game! As an aside I think it would work great if you added ranged and mounted combat just because of the visual relationship of the sprites to the field of view.
Anyway I digress. The sound effects are effective and (I think?) the zombie sound effect was especially spooky.
The combat was difficult for me because I found it hard to target an attack instead of switching to a movement command, but it could be because my mouse is half broken it's mucking it up. Perhaps some kind of target reticule could appear when you're in combat mode. Also I'd suggest fixing the drop of the first spiderant so that you get some type of weapon, this would make the progression curve a little easier at first, but I could see how this might not be desired.
I'd certainly play more of this if you were to expand on it, good job.
Thanks for trying it out!
Yeah, I'll definitely add ranged combat and spells at some point, I just hadn't had the time to do it during the jam.
I'm glad you've enjoyed sound effects, I've spent quite some time choosing those on opengameart and then editing in Audacity :)
The combat is actually as close to classic Diabloids as I could've done it. The trick there is to click on enemy while the health bar is displayed above and then not to release mouse button, so your character would continue attacks until the enemy is dead :)
Thanks again for your feedback!
It's impressive what you've done in so few time.
Thanks!
I've been coding some generic ECS stuff before the jam, but yeah, I had to do mobs, combat, sounds and items in one week :)
Nice one :) That’s my favorite genre of games, it reminds me of Dink Smallwood
Thanks!
I'm a big fan of Diablo clones too, but never heard of Dink Smallwood, would definitely check it out :)