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Nano tOwErs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Entertainment - how enjoyable is it? | #11 | 3.334 | 4.250 |
Presentation - how does it look/feel? | #11 | 3.432 | 4.375 |
Overall | #17 | 3.040 | 3.875 |
Creativity - how original is the idea? | #31 | 2.353 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Readme mentions that I have to correctly install EON framework, but framework’s github page is missing installation instructions 😔 So I’ve just run the windows version using Wine.
That’s quite couterintuitive that menu items should be activated with X key instead of Enter, and hitting Esc seems to make it hang.
Overall, it was quite fun and addictive to play. Congrats on doing 3D game in CL, that’s a rare achievement!
Thank you! It is true that the documentation of the EON framework does need improvement, and deployment is also a problem when not using full static linking. I must admit that using the Z/X keys to confirm or cancel is counterintuitive for most people, and I originally thought so too. However, it seems to be a default key for many emulators (such as mGBA), so I adopted it. Since the game fully supports game controllers, I hope to provide a reasonable keyboard-to-controller button mapping by default. In any case, thank you very much for your feedback!
This is extremely impressive. How much experience do you have making games? I can’t imagine how dedicated I’d have to be to make a game like this with the time limit!
Thank you! Although I'm not a full-time game developer, I have several years of experience in game development, mostly coding games from scratch without using game engines. During this Jam, I spent an average of 5 hours per day on this game and wrote about 1500 lines of code in total. Most of the common systems, such as the GUI system and particle effects system, are included in my game framework EON and were written before the Jam started.
Overall a very well-made game! I didn't get too far but it's quite fun.
Thank you!
Brutally hard, but fun!
Managed to get to wave 5.
Thank you for the feedback! Here are some tips: If you miss killing enemies during a wave, you should consider building more round-type towers. If you fail to defeat the bosses at the end of a wave, you should consider building square-type towers.
too hard
Thank you for your feedback. The levels are designed so that they require careful tower placement to pass.
Using a single type of tower or placing them in positions that do not match their attack characteristics usually makes it difficult to pass the levels. Additionally, towers can be built during the enemy's attack, so you can strengthen your defense anytime as long as you have enough money.
Yeah, I have completed first level only with combinations of two type of towers. Next levels will be soon.
And (probably) I met memory leak after 2 hours of playing.
This is caused by unreleased model resources, which has been fixed in the latest Git commit. Thank you!