Play game
Evelyn Dark: The Silent Shift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #3 | 2.646 | 3.500 |
Atmosphere | #5 | 3.024 | 4.000 |
Camera usage | #5 | 3.024 | 4.000 |
Level design | #5 | 2.268 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Fantastic camera and lighting use. The framing was very effectively uncomfortable, and helped make everything just a little more claustrophobic. Great job!
I really liked Evelyn Dark overall! It had very good sound design, and I felt the tank controls were perfectly implemented. The use of out-of-view zones for some of the camera views was well-done too - I always felt some tension switching between certain views! The fact that you allowed for players to evade the zombies when overwhelmed was a nice touch too - very reminiscent of early RE games! Finally, the addition of blood on the player character when damaged was a great visual indicator!
As a playtester, here are the main streamlining steps I'd recommend:
Overall, very impressive job! Especially in Godot, you managed to do quite a bit of custom tooling. I'm really looking forward to seeing the full release!
Thanks! I really liked how things like blood splatter and battle damage turned out. :)
Yeah, the swapping is a bit janky. The plan was that you’d swap between interacting, punching, a gun and a camera, with the intent being that having to swap would leave you vulnerable. But it currently feels a bit clunky and unclear if you’re in interact or punching mode.
The cameras need some more playtesting and polish. A few of the camera zones are a bit finicky, and there might be some edge cases where the camera code doesn’t detect the player correctly.
I wanted to look into importing more animations, as they are currently pretty basic. I agree that it would be cool to have separate animations for states like being hurt, and I would also have liked proper animations for turning or sprinting.
Sorry about the bloated file sizes; we didn’t have time to optimize properly before the time limit of the game jam… Post-jam, we’ll upload an optimized build, as well as a Linux build