I really liked Evelyn Dark overall! It had very good sound design, and I felt the tank controls were perfectly implemented. The use of out-of-view zones for some of the camera views was well-done too - I always felt some tension switching between certain views! The fact that you allowed for players to evade the zombies when overwhelmed was a nice touch too - very reminiscent of early RE games! Finally, the addition of blood on the player character when damaged was a great visual indicator!
As a playtester, here are the main streamlining steps I'd recommend:
- Swapping between attacking and interacting was a bit clunky, but understandable. Perhaps this could be decided automatically depending on what interactables/enemies are in front of the character?
- I noticed one camera that wouldn't transition properly (where the valve is) - not game-breaking, but it made visibility poor in the area some of the time.
- The walking animation could use some work, but was definitely serviceable! Maybe the walking animation could vary depending on the health of the player?
Overall, very impressive job! Especially in Godot, you managed to do quite a bit of custom tooling. I'm really looking forward to seeing the full release!