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Homies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovative Impact | #16 | 3.632 | 3.632 |
Relevant to the StaySave! Jam Theme | #22 | 4.000 | 4.000 |
Player Engagement Power | #23 | 3.632 | 3.632 |
Best Mood Mojo | #28 | 3.579 | 3.579 |
Overall Creative Craze | #38 | 3.632 | 3.632 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Like the gameplay. Really nice idea.
Great art and gameplay! I like the puzzle aspect and how you executed the theme. Good work!
Loved it! Don't know if intentional but there might be some collision-issue with level 6, on the left corner the enemy can't make it past this gap, but thats just a minor
bugfeature.Thanks :) Yeah noticed that one after submission but was too late fix. You can also cause the enemies to spin around by pushing crates into them in certain ways.
Cool idea! I think it would work well on mobile if you ever decide to port it :)
I like the seleciton mechanic. Controlling two characters at once was fun.
I am proud that I could stop these antibodies!
Now they can't hurt anyone!
LOL, would you believe me if I said this was an "Intentional Bug"? :P
Loved this entry and the asset pack you used ;)
I didn't know the buttons stayed active once pressed, I always had one homie on each button.
I feel like this is how it should be played :P
Definitely my favorite in this GameJam!
Wow, thanks :) Yep, you need to have all 3 homies on the buttons at the same time for the door to open.
Cool mechanic, would do well with introducing some more elements or enemies with behaviour patterns.
Thanks for playing. I 100% agree with you. Will probably further develop it with more enemy types.
I could play it forever! Great fun!
Thanks for playing :)
My favourite game of this jam!
Thanks :) Means a lot
Pretty cool idea, even though you can just select one homie and not bother the rest, then unclick it and move the rest
nifty idea :D
Nice! You need to add the ability to push the buttons with helps of crates.
Thanks, I initially programmed the crates to also activate the buttons but found it made the game a bit too easy. Will try to think of a better way to use them if I continue to develop the game :)
I really like the mechanic! Would love to see more puzzles that force the player to control the homies simultaneously, not giving the option to move them one at a time.
Thanks for trying it out. Yep, I would love to have spent more time on creating better designed levels that forces the simultaneous mechanic (ran out of time). Will try to get back to it, add more levels and enemies and refine the game more :)
great game 10/10..had a similar idea...but no time :)