Cool concept with the broken train and overall a very solid entry, but I'm not a fan of some of the mechanics, like why would I connect dots when repairing a train?, the screw one was more thematic but also frustrating for me, I felt like it only depended on luck, not my actions
Commodor
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Nice concept, has a potential of being a complex head-scratching puzzle adventure game. But we need to talk about player feedback (or watch a video of GMTK) as there is none in this game. And when players don't get response to their actions they don't know what's good and bad in your game and it makes the game feel lifeless.
It reminds me of Tumbleseed, but here I have much less control :)
For feedback: there are so many obstacles straight away that they absorb all my attention and I totally ignore the diamonds, so the game becomes more of a get as far as you can rather than collect as many points as you can. So you might add some milestones for distance to establish progression in this sense.
https://commodor.itch.io/paper-pass
We see here a solidarity of two neighbours. In hard times they must strive to equip themselves in all goods they need. One of which is... toilet paper.
It is so hard to get, that people would kill for it. Thats why one must take great caution not to show up with some on streets. So what should our two neighbours do? They only have one roll left and it is not safe to cross the street. Well, I'll tell you something, they've got a plan.
This game, made in 48 hours from scratch participated in Stay Safe! Jam
Pogo is an arcade game in which you collect coins and avoid getting hit while jumping on a pogo stick.
The game is participating in Ludum Dare 46