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Solidary Blocks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovative Impact | #14 | 3.636 | 3.636 |
Player Engagement Power | #33 | 3.545 | 3.545 |
Relevant to the StaySave! Jam Theme | #61 | 3.545 | 3.545 |
Overall Creative Craze | #61 | 3.455 | 3.455 |
Best Mood Mojo | #100 | 2.909 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fun game! Nice job with the graphics and sound, the puzzles are really addictive but also super challenging. The scissor block mechanic means that there are a lot of situations where the game gets pretty intense - you have to think through the correct moves ahead of time or risk having to restart the level. From what I was able to finish, the levels are really well designed and clearly thought through. Overall well done!
I liked your game, the cut mechanics could be improved, I had a hard time cutting those blocks with three scissors. It has potential, congrats!
Actually a really solid little puzzle game! I think this one is worth continuing after the jam if you get a chance :)
Thank you so much! <3
This game is so cool!
nice new mechanic. good that I read about that e in the comments.
Thanks :) and sorry about that ^^'
Really cool puzzle game. I'd add some note that you need to press E to win the level, it took me some time to notice and because of it I thought the first stage is impossible
Thanks :) yeah... i noticed that i forgot the "Press E" text in the screen after submission xD There is always something you miss, well...
I like the idea and the gameplay but the font (is that papyrus?) is odd sorry xD
It sure is xD Glad you like the game (excluding font) :)
Innovative and engaging, well done
Very thinky puzzle game, good design. I see the connection to the theme but visually it does feel a little arbitrary or messy. Nice work!
Thank you for the kind words! You are right, the visuals are a bit arbitrary. There was a story idea, but given the time limit it was thrown overboard in order to polish the mechanics and build some levels. The visuals would have changed accordingly with the story.