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Ant Labs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovative Impact | #4 | 3.875 | 3.875 |
Relevant to the StaySave! Jam Theme | #7 | 4.250 | 4.250 |
Player Engagement Power | #17 | 3.750 | 3.750 |
Overall Creative Craze | #40 | 3.625 | 3.625 |
Best Mood Mojo | #43 | 3.375 | 3.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Had a blast! Would have liked more levels, since the last level was going in the right direction difficulty wise
Yeah, I would like to add more levels after the voting is done. Thank you for playing our game!
Beautiful !, easily would play a full game with more mechanics
Despite the exploit that you can just fly with your ant tower it's a really great game
Its a feature ;) I did have a secret area in mind for people who figured out the exploit but had to cut it due to time constraints. Thank you for playing our game though!
Fun gameplay mechanics, plenty of levels, goes well with the overall theme. Can't really see any faults.
Plus points for the colecovision esque graphics, really pleasing to the eye.
One of the most "relevant" game to this jam! Nice work!
It would be better if the calling particles has limitation in each scene.
Good puzzle game, Great difficulty curve
Thank you for playing our game! I wished we had a bit more time to make more levels as I wanted 12 originally.
I love the use of 8-bit in the game
Thank you for playing! Yeah it was a lot of fun making the art for this game.
It's a very cute game, with a catchy tune playing throughout.
I really liked how the ants formed this kind of sentient ball of fluff.
The only thing I am a bit mixed on is that getting through tight spaces feels harder than it should be, though I may have misused one of the mechanics.
Overall, I'd recommend checking it out.
Yeah the ball of fluff was a funny quirk that came out of how the ants move around the Queen. Over all very happy with how it turned out. Thank you for playing! The tight spaces might be due to how the tilemap was making the colliders and in the future, we will hopefully get that resolved.