Damn this was great! It's barely playeable on the laptop I'm using, but it was great fun to mess around in for a while. There were like four other people in there at the same time, so we bounced around together for a bit. Thanks for this!
Great to hear! I'm sorry for laggy experience, optimizing the game was outside my checklist. I think posteffects or many triplanar (everywhere) shaders can do hard job for low powered GPU's.
This was impressive, seeing as it is multiplayer. I think I managed to collect almost every orb that you didn't require more people for, some were well hidden! It has this same "retry, retry, retry" feeling climb maps in the Source engine has.
Yeah! I remember those climbing maps in CS 1.6 when I was young. This experience somehow projecting in to this project I think. Haha, those orbs positions in random generated, so some of them placed inside something, oops. I hope this was fun to take this special orb.
Comments
This is a really fun and well executed idea! Only wish I had discovered this earlier when more people were online :D
I'm a fan of all kinds of collaborative games. The idea that one persists even while offline is quite nice, don't think I've seen that very often
Thanks!
THIS MADE ME SO HAPPY! :D
YAAAAAY! THIS IS SACRED PLACE!
Damn this was great! It's barely playeable on the laptop I'm using, but it was great fun to mess around in for a while. There were like four other people in there at the same time, so we bounced around together for a bit. Thanks for this!
Great to hear! I'm sorry for laggy experience, optimizing the game was outside my checklist. I think posteffects or many triplanar (everywhere) shaders can do hard job for low powered GPU's.
This was impressive, seeing as it is multiplayer. I think I managed to collect almost every orb that you didn't require more people for, some were well hidden! It has this same "retry, retry, retry" feeling climb maps in the Source engine has.
Yeah! I remember those climbing maps in CS 1.6 when I was young. This experience somehow projecting in to this project I think. Haha, those orbs positions in random generated, so some of them placed inside something, oops. I hope this was fun to take this special orb.
Your game was great, fun casual idea! are you using godots networking or something like nakama ?
Thanks! Client and server code lives in one Godot's project and it's very helpful. It's all Godot and GDScript running both client and sever.