Fun!
Fyodor Shchukin
Creator of
Recent community posts
I did play! My final score is 17000, last level was pretty long trying things (maybe it is just me wanted to sleep, huh). The design both visual and audio is elegant and simple, with nice animations and effects. I like lighting puzzle! Rotating cells is also gives a room for interesting combinations. The transparent walls was little confusing for me, the rules they work lay down for me only in latter levels. Actually this is really great puzzle, and one of the best entries in this jam! This was fun to play!
I like the idea, music and graphics, but it really hard to get what game trying me to do. The "Perfect" labels do some feedback, but I didn't feel how I can do better result. If it is a rythm game, the beat can be a starting point, also little visual things like notes in guitar hero can do the job.
BUT, for first game jam it is impressive stuff you guys made, I wish you got fun from the process and result!
Thanks for detailed answer! Also I find a page in Godot docs about it https://docs.godotengine.org/en/stable/tutorials/networking/webrtc.html. It's really great that Godot supports such things out of the box!
Guys, did you try enabling multithreaded html5 export? By default, it one thread, it may be that audio cant refill buffer when game does large delay spikes (loading a big chunk of something).
I didn't tried this yet, my games usually one scenes. But I'm interested in resolving this issue.
Be notified: multithreaded html5 build can work on smaller set of modern browsers, please check docs.