Play Anthards
Anthards Academy (Furry Hogwarts WIP Prototype)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horny | #8 | 4.004 | 4.182 |
Kink | #12 | 3.307 | 3.455 |
Play | #24 | 2.698 | 2.818 |
Narrative | #26 | 2.698 | 2.818 |
Overall | #27 | 2.660 | 2.778 |
Novelty | #28 | 2.698 | 2.818 |
Aesthetic | #29 | 2.872 | 3.000 |
Harmony | #32 | 2.872 | 3.000 |
Sound | #33 | 1.741 | 1.818 |
Stealth | #43 | 1.044 | 1.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Early work
I've been keeping devlog videos and logs for each version so everything new in this version can be read/watched here: https://sanctioned13.itch.io/anthards-academy/devlog/221982/anthards-academy-version-2 So this essentially has everything changed.
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Comments
damn, this is tricky! you've clearly got a lot of stuff in the works here: a variety of spells that even affect friendly npcs, an ominous health bar, brewing/crafting, adventuring and finding treasure, a cool aesthetic going on for the school, etc. but it's all in pretty early stages still so i can't even guess how it'll come together. i am interested to see where you're going with this, though, and i was pleasantly surprised that i could bumble my way through without reading the game page at all; a lot of early WIP and/or jam games don't explain themselves very well.
one thing that stood out is that there's a character creator, but i can never actually look at myself from the front in-game! maybe leave the player alone while moving the camera, and only rotate them when they start walking?
PS here is one of my secrets: take a couple hours sprucing up the UI, early on. even temporary stuff. just like slap a subtle gradient on the health/mana bars, make a basic custom background for the buttons, pick a cool font from google fonts, that kinda thing. it tricks everyone into thinking the game looks way more polished even though it takes almost no work B)
Thanks for the tips and im glad you enjoyed that concept, :D
Nice work! Game was a lot of fun to play, and it's impressive how much you accomplished in a month!
I've launched the game without reading any descriptions or logs, to see how intuitive it was to get into and I got to say that your setup is pretty darn solid. The controls are good, characters respond to all sorts of different things, the tutorial area does a great job at getting you started. It's even got the beginnings of a crafting system in it!
You sure have been busy. This is crazy amounts of progress with Unity for one year! I like how at the end of the changelog it says that you're planning to build a village, like the massive freaking castle I got lost in 5 or so times wasn't enough😋
Holy cow, thank you soo much! Im glad you enjoyed it, I hope you enjoy it and my other stuff once they get further in development, thanks again, :D!
I'll definitely check in again from time to time. Hunky beastmen are not quite my thing, but the sheer tenacity with which you approach these massive undertakings just has me in a bit of reverent awe. I'm super fascinated to see something of this scale unfold.
Impressive amount of content in the timeframe. I'd love to see some more body types down the road! :)
Thanks, :D
There's a lot of potential here. The models look nice and the idea sounds interesting.
Thanks, glad you enjoyed it, :D
I definitely respect the ambition. It seems like the scope of this project is pretty big, and you could probably make something more finished with more time. You've made an impressive amount of content already.
I'm a fan of the loading screen tips personally.
Thanks, glad you enjoy what I've done so far, :D