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Altar to the Shadow Bats's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Stealth | #28 | 2.194 | 3.800 |
Narrative | #41 | 1.732 | 3.000 |
Sound | #44 | 1.270 | 2.200 |
Kink | #45 | 1.617 | 2.800 |
Play | #47 | 1.732 | 3.000 |
Novelty | #48 | 1.963 | 3.400 |
Aesthetic | #52 | 1.501 | 2.600 |
Harmony | #52 | 1.963 | 3.400 |
Overall | #54 | 1.642 | 2.844 |
Horny | #55 | 0.808 | 1.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Well, I think there's potential here, but to properly evaluate it, I'd need to be able to corrupt even one unit before being swarmed zerg style...
A lot of balance is needed to make it fair and enjoyable in my opinion, but there's a hint of great things in there...
Really fun little campaign with a cool theme of taking control of enemy units, love it! My one wish is for the purchasable unit to be a regular Thotis and the level 0 one to be the one you get from vessels leveling up. First it would reduce the unit swarms that grow out of hand really quickly, second it would give more of a chance to see the level 2 units which I never quite managed to get, and third it may make the campaign a bit harder since you wouldn't get so much use out of your leadership bonus. A few less trees in the map design may also be nice, it's not always easy to catch the elves in unfavorable terrain and misses really hurt for drain focused units.
It's hard to evaluate the sound, aesthetic and play since so much of it comes from Wesnoth itself, but I enjoyed the new character art, the angel girl is hot and I want to corrupt her! A few unique sound effects and art between missions can really make the Thotis stand out as a new and unique entity in the world of Wesnoth.
It was cool to see enemy units each transforming into their own corrupted versions, and often giving a unique line of dialogue when they do. There's a lot of nice little touches in the project that show a real dedication to the concept. Like for example the descriptions of every unit and an extensive report on the culture and biology of Thotis that is incredibly easy to miss. I never paid much attention to such things in my own days of making custom Wesnoth content, but you've really given your own campaign a lot of thought!
Oh wow, I don't think I ever expected to see a horny Battle for Wesnoth campaign. Turn-based strategy is not normally a horny genre.
This is a really good way to do it, though. Corruption and slow really are horny mechanics. The difficulty wasn't too much, but a bit more than I'm used to from kinkgames - I was able to get through it without trouble, but I have played Battle for Wesnoth before, even if I'm rusty at it. Still, I think this is a cool idea.
The fact that there's actually full encyclopedia entries is also a nice touch.
I can't see the game.
Sorry about that! The password you can use to view the page right now is "Thotis".
thank you. but how do I open it? I tried unzipping but it did not work. or am I supposed to do something specific?