Really great idea, and very horny to boot ^^
Since it's not really easy to find people to play with, I can only make assumptions, but the game seems balanced, the art is lovely, and the easter eggs are cool =)
Really creative, thumbs up :-)
Wow, I'm not usually a fan of point'n clicks, but this is qute good =)
Even though I'm not into the kink (I dislike forceful mind manipulation), the casual tone of the writing made the whole experience satisfying. And the world building is really good too ^^
Just a bit more horny, and this game would take the cake. Since it doesn't seem to be your first rodeo, I'll take a look (after I'm done rating for the Jam ^^')
Jast passing by, but I heard something outrageous and I want to interject.
If someone ever tell you to delete what you make and scrap it, gently direct them to me, we will have some "explaining" going on. *crack knuckles*
Jokes aside, this story is a really odd mix. One that, as I said with the disclaimer, normal people will most likely flee up front, fearing a simple "text based torture porn". But in fact it is anything but that. True, the shit the MC goes through is horrendous, but is written with underlying empathy for her. This is what makes the whole thing, if not arousing or spirit lifting, worthwhile to me.
Very innovative and kinky concept here ^^
Just two points to modify and it would be a masterpiece in the making.
- The platforming is just a little slippery, but enough to make it uncomfortable at times.
- The "inventory" takes up a big chunk of the upper screen. Making it semi-transparent during movement would be great.
Overall extremely good, definitely going to keep an eye on it ^_^
Heya ^^
I find the world building very interesting. Sure it lacks nuance, but it suits the game quite nice ^^
Sound and art are on point, and no major bug sighted. The kinkiness is good too ^.^
Combat would need explaining and balance, though. It can be confusing to understand what is happening and what to do until you find the one shot move ^^'
Just one more thing, while the game not stopping while there's animations or text on the screen is good for the flow, it does obfuscate most of what's happening. Maybe add some transparency ?
Great work, I'll keep an eye on it
Heya ^^
Very good potential in this game, but it is hindered by some game design decisions imo, I'll explain.
First the positive. The art is very good, mixing cuteness with pseudo horror really good. The music is spot on, slow, repeating, kinda gloomy but very relaxing, which is nice. The absolutely consensual, light hearted narrative is a huge boon. Gives the game a fresh outlook. Last point, the programming is flawless, didn't encounter a case where the path was completely blocked despite the random placement of hazards, so kudos ^^
Now for the constructive criticism. Imo, there are way too many "quit moments" early in the game, and you would need some "hand holding" options. We begin lost in an unknown manor, with rooms that look alike, items hidden in containers that do not stick from the background, hazards that can be hard to navigate (I didn't understand how the trapped box work >_<) and the hypnosis factor on top of it. And the rewards are very small, so it requires a lot of grinding. Here are a few ideas I have to make the game more accessible :
- Assist options independent of the task complexity. It could be an arrow or some character (a pet, maybe ?) that indicate where to go, what to interact with etc... It would of course cut quite harshly into the rewards, but it would serve as training wheels.
- Better distinction of containers from the background, especially in the pantry and library. It's way less aggravating in the library since there's no hazards there, but it's hell in the pantry. Nothing worse than needing rice, not knowing which of the twenty box has rice, and getting caught by a trapped box while searching.
- Some way to know the room names. Maybe not in all difficulty, but since all rooms kinda look the same, it can be very confusing to navigate properly. The kitchen for instance, has no sink or fridge, so it took me a few times to understand that it was the kitchen ^^' And I still don't know which room is the game room XD
- Adjustments of the rewards. The game feels grindy right now and doesn't reward commitment as it should.
Here it is. Despite my criticism, I think there's a load of potential here, so keep up the good work ^^
Finished my test run
Extremely impressive to manage to make a Vampire Survivor clone with this level of gameplay polish in less than a month !! O_O
As can be expected at this stage, balance is all over the place. Right now, holding 30m with only 5, non replenishable hit points is very hard, but it can be tweaked afterwards.
Impy's comment gave me an idea, different dares for different kinks would be a huge boon and ensure replay value ^^
Thank you, that's actually the reason why I began trying to make my own games.
I've had those quite neat concepts from time to time. Shared them with some devs I support. But this time, I don't really know, it felt within my reach. So I jumped the gun.
Sure, actually making things is another beast, and my concept changed a whole lot while I was working on it, but I think this experience will be invaluable for future projects ^^
Heya, just finished my playthough.
I really appreciate the disclaimer you put at the beginning, for sure this game isn't for everyone. However, I would advice to explain a bit better, because while I don't like the content (I really don't like non consensual sex), I found the narrative to be interesting, and the disclaimer alone could drive off people that could find some interest in the game.
In short, this is quite an experience. I didn't find it arousing, but nonetheless interesting. I think I'll keep an eye on it, to see where it goes =)
Hey, just played through both chapters.
I concur with MeiZi, the way you described Freddy's experience with Gaspard was really hot, you surely got a knack for writing arousing things ^^
The addition you made between chapter 1 & 2 are really good. The pixel arts help make the experience less dry, and the choices give the player some agenda.
Overall really good narrative bit, would like to see more. Maybe offer more diverse perspective for a main character ? (male, futa, non-binary ?)
Heya, congrats on your submission ^^
I'm going address the elephant in the room first. I played and I was thinking that there's a lot remaining to be done. Then I saw that you only had 2 weeks to work on this, and it's quite impressive !
Despite my apparent criticism, I can smell potential in the air. I'll be sure to keep an eye on it ^^
Thank you ^_^
As a matter of fact, I had ideas to make the project more complete today.
Don't know if it's the released tension I put on myself to finish on time that sparked it.
I will however take a bit of time off before going back in again. But you can expect additions within a few months.
Thank you for your feedback ^^