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Fishy Fight (R-18)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Novelty | #11 | 3.421 | 3.421 |
Horny | #14 | 3.474 | 3.474 |
Play | #17 | 3.105 | 3.105 |
Aesthetic | #24 | 3.474 | 3.474 |
Kink | #27 | 2.684 | 2.684 |
Overall | #28 | 2.702 | 2.702 |
Sound | #33 | 2.632 | 2.632 |
Harmony | #33 | 2.737 | 2.737 |
Stealth | #43 | 1.316 | 1.316 |
Narrative | #43 | 1.474 | 1.474 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
I started early
The two main character models were made earlier.
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Comments
ok i love how you made special moves out of sex moves in a way that feels entirely plausible. aside from a camera glitch when it loaded the first time, i gotta agree the movement is really satisfying. there's not a whole lot to it but that feels like such a shame because this is such a good start of a concept
I had a difficult time figuring out the combat, but eventually I had a blast just swimming in circles seeing how long I could survive. The underwater motion feels SO good
Kinda slim on content (and jam made content), but you're aware of that. It reminds me of those old Spiro or Jak and Daxter games, with the toony-animal character designs, over the top animations and levels etc. But all with an adult twist. Also the body types (and slurping sounds) aren't for everyone. But yeah it seems like you've got design skill and will be someone to look out for on future jams.
Very promising! This could be a lot of fun once developed into a full game, the character and sound design are really quite good and the combat has a lot of potential.
Really, really love the main characters. The models and animations all look fantastic. The closeup window is sexy and looks incredibly cool. The UI in general is sleek, unique and functional. The underwater environment, enemies and effects look great!
Sound design is good and varied. Since you're usually hitting enemies from far away, the sound effects from any that get close are very loud, so some sort of limiter may be needed. A cool underwater soundtrack would be amazing.
The game controls very well, this is probably among the best controlling 3D underwater games I've played, but it does feel awkward at first due to how fast everything happens. The gameplay is currently completely combat oriented and is combo focused, either you juggle enemies with no chance to fight back or they juggle you. An action exploration game with these characters and controls may work better than an arena and would also give players more of a chance to appreciate them.
This is a game that can really go places and already feels very fancy. Very nicely done, even with the character models ready in advance, this is an awful lot to get done in two weeks and you should definitely feel proud!