I hope to. I ported it to the Quest 1 when that was new, but it could only handle like 10k physics polygons. No idea if I'll be able to optimize it enough in the future
bendzz
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That was certainly something lol, quite novel. I was kinda annoyed taking hits walking into stuff upwards, because my character was too close to the screen edge. But overall fun and nice to play an action game this jam. That boss fight *almost* did me in. (I did go back to see the death animation and that was quite fun).
Kinda slim on content (and jam made content), but you're aware of that. It reminds me of those old Spiro or Jak and Daxter games, with the toony-animal character designs, over the top animations and levels etc. But all with an adult twist. Also the body types (and slurping sounds) aren't for everyone. But yeah it seems like you've got design skill and will be someone to look out for on future jams.
Has potential, probably the horniest game I've played so far (dub con, NTR and the dog boys hinting at dog girl TF, nice). That pixel art and animation does the job. But the play is frustrating. I have no idea what's going on. I was figuring out some basic strats but far too little too late. (And tbh it's asking for a lot of thought and puzzle solving while horny). Also I'm not big on chiptunes loops alas.
Incredibly ambitious for a jam game. Sure wasn't expecting a 3D sim game complex enough to need an illustrated tutorial! I played to day 14, maybe an hour ish.
Pros:
- -A crazy amount of content and variety for a jam game
- -A distinct cutsey-simple aesthetic
- -Actually a pretty solid game it seems!
Nitpicks:
- (I don't play sims so I'm not really familiar with the genre's norms)
- -Camera rotation too fast; in general it's hard to move and zoom in on stuff, coming from an FPS background
- -Hard to gauge the zeitgeist, how all the clients feel about stuff, how decorations affect things, etc
- -Wish it could speed up faster than 4x (30x?)
- -I have no idea how to address noise complaints, "increased monitoring" requests, etc
Overall very impressive, but hard to gauge the meta and I don't think there's an end game. Which, would be well outside the scope of a jam game I'm sure, just mentioning it.
Thanks, I really appreciate it! I've got such big plans for what this engine could mean for porn and animation in general, but right now it's such a janky mess and all I can really say is "trust me brah it'll be a game changer later. It'll totally be good! ...But later tho, just trust me." I'm glad to hear it's already showing promise.
You know what, sure! Let's test this out, see if bundles on itch.io work well. Here's a bundle with all the comics for 20% off https://itch.io/s/33763/becummings-2-to-8
It expires after August, since this is just a test run
I'm trying contact support to set up the tax interview, but it's been 12 days since the last email response. I figured it'd be a while since the first response took 9 days, but figured I should try here too. It looks like I'm not the only one having this issue https://itch.io/t/455161/tax-interview-issues