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METRONULLITAN's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Stealth | #3 | 4.186 | 4.381 |
Play | #32 | 3.003 | 3.143 |
Harmony | #34 | 3.185 | 3.333 |
Kink | #35 | 2.958 | 3.095 |
Aesthetic | #48 | 3.003 | 3.143 |
Overall | #49 | 2.712 | 2.838 |
Sound | #51 | 2.321 | 2.429 |
Novelty | #52 | 2.776 | 2.905 |
Ambition | #57 | 2.321 | 2.429 |
Narrative | #59 | 1.638 | 1.714 |
Horny | #67 | 1.729 | 1.810 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Quite a cute arcade-like game. I had a lot of fun converting more and more people to my drone legions. Although I got shot a lot by the police. The pixel are was cool though and the areas offered enough variety that the map was fun to explore through the multiple plays. And having a choice between a few different drones for the player was really cool. ~
whoa hey tic-80, that's a first
this is very charming, especially the juxtaposition of little black critters against a bright cheery townscape, haha. it's simple but in a kind of arcade way where i don't mind replaying it some number of times. also i love upgrades. tasty.
that said i think you have a slight design problem here. it seems like the obvious optimal strategy, which the game almost explicitly encourages, is to just convert a couple screens and then return to the factory. because the cops are brutal and easily three-quarters of my play time accomplished absolutely nothing, because i'd have 30+ drones and then waltz onto a new screen, bump immediately into a citizen, get trapped in a conversion, and be shot by a cop one foot away. and there is nothing i can do about this whatsoever. so the only solution is to play extremely conservatively and "bank" my drones whenever i have more than a handful. there's no real downside to doing it; i lose out on the bonuses, but they're very small, i probably wasn't going to get them anyway, and they don't remotely make up for losing 30 drones.
also i assume the collision is tile-based here and that has definitely killed me a few times too because trees do not look like they are that big haha
i had a good time! i say all this in the hopes you can make even better times
I wanted to try TIC-80 out and this seemed like a good opportunity to make something simple that people would play. That worked out well enough, I used most of the things it has to offer I think.
Indeed, as the game says in the menu, it is encouranged to not get everyone: I basically could not figure out a better way to make it feel punishing if the cops get you and went with the “very hard arcade game” feel.
The collisions are tile-based, yeah, unfortunately I don’t think it’s possible to get them smaller than 1 tile without doing some magic that I am not skilled enough to do, or hard coding them manually somehow.
Thank you for playing.
A fun little arcade style game, easy to get the hang of and quite enjoyable! Dronification is a cool theme to use in my opinion, and the sound effects were really fitting.
I found the bullets to be a decent challenge to work around, though one challenge I wasn't expecting was that sometimes what seems like an open area to move to an adjacent screen was not usable due to being blocked by something on the other screen, it would've been nice for roads and open areas to always match between screens for more clarity on what is or isn't a viable transition zone.
That's a somewhat minor issue though, and I had plenty of fun with the game. I loved the designs for the little drones, the variety to pick from and the random ones you get when catching people are very cute, very nice game!
The transitions were the most problematic area that I could not figure out in the end. Doing any kind of collisions in TIC is very annoying especially if they’re less-than-sprite-sized (which you need for it to feel any good). That and the music.. Thank you (and everyone in the thread) for the kind words
Cute little dronification game, and a lot harder than I expected. Those cops sure don't hesitate to shoot their former compatriots though. Utterly barbaric. They don't realize how much happier they'll be once they join my army, where there is no strife or disagreement, because all are one.
Good bit of transformation-themed arcade fun! The art style is simple and pleasant, making all of the game elements plainly visible. The sound design is right for the style, but music could help set the mood somewhat.
The main character controls well and I like that your drone friends help you out. There are some minor bugs with the area borders sometimes not letting you move through and bullets remaining in areas that you have left sniping you when you return. There's a good diversity of different biomes to provide variety. Police in the starting area can create very difficult openings in some maps.
I like the various goals and performance rewards, they do a lot to keep players invested in the game and trying to improve. It's an excellent formula that can definitely be expanded into something bigger either by updating this game or in a future project!
Pretty good execution on a cute lil idea. I'm not sure if getting shot by cops is part of the kink (fuck the police), but even as someone not into this i enjoyed getting excited to turn everyone into a little copy of me.
Fuck the police. Very fun game! Figuring out the correct spot to transition between areas was a bit annoying, but I liked how the rest of the simple mechanics worked together so well! There were even moments where I had to balance risk-reward and call it early to avoid getting killed, that was quite fun!
Fuck the police.
And fuck those drones, but in the complimentary sense. Love these little critters, the visual design is top-notch given the restrictions of the PICO-8. The gameplay is a natural fit for dronification - I've seen arcade games with this sort of idea before, but never with this theme, so that was cool.
fuck the police
fuck the police
fuck the police