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Cupibun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Harmony | #3 | 4.077 | 4.077 |
Play | #4 | 4.282 | 4.282 |
Aesthetic | #4 | 4.538 | 4.538 |
Horny | #6 | 4.333 | 4.333 |
Overall | #10 | 3.495 | 3.495 |
Sound | #10 | 3.590 | 3.590 |
Ambition | #14 | 3.692 | 3.692 |
Novelty | #18 | 3.487 | 3.487 |
Narrative | #34 | 2.564 | 2.564 |
Kink | #44 | 2.692 | 2.692 |
Stealth | #56 | 1.692 | 1.692 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
i started early
before the launch of Jam, some of the work was done, namely:
- gameplay concept
- concept art of characters and backgrounds
- basic platformer mechanics (moving and jumping box)
All in-game graphics were made during the game jam period.
Background music, programming, etc. were also done during the game jam.
This “prototype game” is the result of the work of two people - a programmer and an artist.
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Comments
I enjoyed it!
The art/aesthetic style is solid and on-point. The cupid mechanic is clever, and I like that the lewd features weren't tied to losing, which is a common trait of platformers I've played in the past.
If the game is given updates in the future I'd be down to play more outside of reviewing it.
As an improvement, I'd like to see options menu for volume control or keybinding. If you make a basic options menu and reuse it in all your projects, it'll make all your future games feel more pro and accessible.
Thank you for the feedback!
We are going to develop the game further and release updates.
The settings menu will not be left aside. ;)
Wow, I instantly loved the artstyle of this game and it felt really satisfying to pair up enemies. I managed to find all the coins on a second run and I would absolutely play a full version of this! Awesome work!
I adore the style of this, and the animations are insanely well done. I love that every pair has an animation!
It took me awhile to get used to the shoot button being spacebar, but after awhile I adjusted and was able to really catch wind of the controls.
Having played games like this before, I was glad to see that some of the challenge was less than those other ones. Very cute!
Your game looks great. The main gameplay gimmick of taking out enemies in pairs by getting them to fuck is a cool idea and you executed it well. Good work.