I would contend that the lack of a tutorial is the ONLY thing holding this back from being masterful. The gameplay is complex and engaging, the art is great, and the visual flair has earned this game the only 5 I've given so far for aesthetics. Even the little details are excellent. The code in the background of the menu being from the game is a personal favorite. With a little accessibility patch, a little shoe polish, this could be GENUINELY excellent.
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Strong aesthetics in this one! The channel system adds an interesting complication to the battle, and it's very visually striking. I like it a bunch, I could definitely imagine a bigger RPG built around these mechanics. As the other comments have noted, a tutorial would be nice if you want to keep working on this, but I was able to get the hang of it with a little trial and error.
Also, thanks for including a Linux build! 🐧
It took me quite a while to get what was even going on (and I still don't understand some of the mechanics like the weakening signals and cleansing signals) , but I love how nice the UI and character's look.
It's also a really fun turn based system :3
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