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A jam submission

Time breakerView game page

Save the future by destroying it.
Submitted by Bag, sexy_fish, tonisim266 — 3 hours, 13 minutes before the deadline
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Time breaker's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#73.5003.500
Visuals#113.5633.563
Overall#113.4503.450
Innovation#113.3133.313
Fun#133.2503.250
Theme (To Be Announced)#183.6253.625

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game relate to the theme?
In our game, we used the opposite: past and future. The game has two scenes that happened in the same place. One scene is in the past, while the other is in the future. The player must save people from the future by destroying it!

Controls to play your game:
Keyboard and mouse.

Team Members Itch.Io pages: (Optional)
Their link can be found on Time breakers page.

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Comments

Submitted(+2)

Nice art and concept. But the enemies are coming in pattern, maybe add randomised waves a little more. Keep it up :D

Submitted(+2)

I really like the graphics, the transition from future to past was really nicely done. Player could be a bit more zoomed out. Great job! 

Submitted(+2)

Fun little survival game, I especially liked the random sheep noises as I blasted the enemies, and using the past to restock and rest a moment is a nice use of the theme. A "story mode" where we get to see and prevent the apocalypse with changing maps would be a great addition. 

Developer

Noted, thank you!

Submitted (1 edit) (+2)

A neat concept that in my opinion wasn't really explored enough. The gameplay is incredibly simple (The map being a '+' shape allowed me to just stand in a spot and spam in both directions). The transition art and the hub art are really good. The time swapping mechanic felt jarring, especially with the volume of the music/SFX.

Overall a neat concept but could use some work, maybe a genre change even.

Developer

We are planning to make update to the game after the jam is over to make it more fun so difficulty and map design is our must. Thank you for the feedback! 

Submitted(+2)

Fun game, really enjoyed the time swapping, that you ended up in this peaceful HUB to buy items etc. Had no clue how many coins i had at all times, and not a big fan of forcing me to swap time. Also enemies pr wave could suddenly vary a lot. Would be really cool with weapon upgrades as well. Graphic and music was fitting, and the swap "screen" made it clear whats happening. Good job! 

Developer

Thank you for the feedback!

Submitted(+2)

Neat game! I really like the swapping time mechanic and think you could do some more cool stuff with it. 

I agree that the enemies could ramp up quicker, but I'd definitely want an automatic weapon/hold to fire. My strategy was to go down the lower hallway and shoot blindly up, then watch the points roll in. Adding an objective that requires the player move around the level or having the coins need to be picked up might help force them into a more aggressive play-style.

Nice job!

Developer

Noted! Thank you for the feedback!

Submitted(+2)

I found it to be a little too easy. I could sit in the middle and shoot up then switch to any other direction when I saw any sheep. I didnt really get the story that much either.

Submitted(+2)

Nice little game.

Fun to upgrade stuff. Shoot things. Controls felt smooth. It did feel like the viewport was a little too zoomed in for my liking. But that's a little thing. 

Nice work.

Developer

Noted! Thank you <3.

Submitted (1 edit) (+2)

Really good game that you can play a large amount of time for jam game without being bored. However, i think the frequency of enemy spawns should exponentially increase, you can pretty much survive infinitely by just buying only CROISSANTS ( not "croasaint", i am french and this physicaly hurts me ). I managed to arrive at wave 10 with 25k points and 46 pocket croissants

Developer

Thank you for playing the game and for the feedback <3. Also, I am really sorry for misspelling the croissants; I was in a hurry when I wrote that and forgot about it.