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Bug Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #21 | 2.726 | 3.714 |
Audio | #24 | 2.621 | 3.571 |
Innovation | #27 | 2.516 | 3.429 |
Overall | #28 | 2.285 | 3.114 |
Visuals | #34 | 2.201 | 3.000 |
Theme (To Be Announced) | #41 | 1.363 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game relate to the theme?
Magnet + and - are opposites
Controls to play your game:
Mouse, Spacebar
Team Members Itch.Io pages: (Optional)
Me
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Comments
The movement controls are innovative and the background music is nice and Game Boy style.
It takes time for the direction to make one turn, so it would be nice to put a limit on the angle of rotation, etc.
Also, some obstacles are easily mistaken for background objects. (fences, trees)
It felt pretty fun to play until I got really far into the level and ended up dying and then I had to redo it from the start. Maybe add a checkpoint system or extra lives. Overall a really nice concept but I think it needs more user control, such as the player being able to choose how much power they put into each jump.
I can't make it past the first screen, my poor little bug keeps sliding off surfaces at an alarming speed. But I love the art style and the music is so good.
I really like the gameplay! Very basic in concept, but it works really well as the core mechanic. I would love if you could change the rotation of the jump direction between clockwise and counterclockwise. Only real issue is the visuals. The art looks great, but the pixel art is quite blurry. I think it might be a simple issue of the filter mode being used on the game assets or the game in general (I had a similar issue in Gadot).