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A jam submission

Synergy TestView game page

A test ruled by some scientists where you control the experiments, which are connected in a strange way...
Submitted by Pacter69 — 14 hours, 2 minutes before the deadline
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Synergy Test's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#44.1764.176
Theme (To Be Announced)#74.2354.235
Audio#93.4713.471
Overall#93.5763.576
Innovation#143.1763.176
Fun#182.8242.824

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game relate to the theme?
The basic mechanic of the game is to move 2 characters at the same time, which move in opposite directions. The material that the characters are made of are completely opposed (fire and water), and finally, the game has been done with only two colors: Black and white, which are opposite colors.

Controls to play your game:
A and D or Left arrow and Right arrow = Go to the left and go to the right, Space = Jump

Team Members Itch.Io pages: (Optional)
https://domineitor2006.itch.io/ , https://pacter69.itch.io/

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Comments

Submitted(+1)

I don't really like when the jump is delayed, and the level designs can be improved more. Also the art has really high contrast colours. Good concept. Keep it up.

Submitted(+2)

The jump wasn't very responsive, which made controlling the lil guys very difficult >.< But I loved the concept, and the visual design was great :3

Submitted (2 edits) (+2)

The puzzles are well thought out, but the action is difficult.

I often have to start over with a slight jump misalignment.

Submitted(+1)

The jump was inconsistent and the puzzles ramped up immediately, but the aesthetic work is top-notch so it would be worth it to the player spending the effort to figure the timing out. Very well made.

Submitted(+1)
//Beautiful game but very difficult
Submitted(+1)

Audio and the style is very pleasing and giving me abit "spooky" vibes in a good way, but i really struggled with the delay on the jump. Good job! 

Submitted(+1)

Loved the concept! Loved the style and look of the game! Well explored theme. Great across the board...

... but (you saw the but coming).

...But... I found the gameplay very difficult. Not because I didn't know what to do, I just couldn't execute what I was trying to do. The jump delay made it all really really hard. I think too hard. I gave up on the second level because I kept messing up the jump and fell on spikes like 20 times. I dont' think you meant it to be that hard to jump. 

I think if the jump worked as expected, this would be an almost perfect game of this jam. But I couldn't get far enough into the game to truly enjoy it. Sorry man.

Can't wait to check out more of your games though. You got great design ideas.

D

Thanks a lot. Our error was trying to make difficult at parkour the puzzle game...Now, with you comment, I realised that. :D

Submitted

The screenshots don't do justice to the CRT effect, it's very cool. I'm awful at platformers, so I didn't make it very far, but the theme is woven into almost every aspect of the game (palette, characters, movement) which is great. The jump delay does make it difficult to judge, especially for some more precise jumps.

I went with opposite movement directions too. It's neat to see how different developers interpret similar mechanics.