That was the idea, I just didn't have time to fully implement everything ^^ Had at least 3 more characters that I never got to add. Ideally I'd have like... maybe 20?
Gabnificent
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I don't have much to add that hasn't already been said. But having to wait for that floating platform to come back makes this really difficult. It becomes less of a platformer game, and more of a rhythm game, trying to jump the arrows in time while you wait.
It's a cool idea though, running away from the hunter. I would love to see it expanded into a proper game :3
First time I loaded up the game, I think there was a bug? Because a target appeared and I could just shoot the bunny before the tutorial had ended? But the second time I tried that seemed to have fixed itself. It's a really cool concept, though I don't think I was very good at it ^^; I really liked the introduction!
I'm afraid I found it a little disorienting to play ^^; The mouse sensitivity was really high, and the camera movement was inverted?
Also I found an area where music was playing, it seemed like maybe that was supposed to always be playing in the background? But it was fixed in place instead?
The layout of the level was nice though, and I liked the little guy you played as :3