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Chilly Summer Vacation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #5 | 3.813 | 3.813 |
Audio | #7 | 3.500 | 3.500 |
Fun | #7 | 3.563 | 3.563 |
Overall | #10 | 3.563 | 3.563 |
Theme (To Be Announced) | #13 | 3.813 | 3.813 |
Innovation | #17 | 3.125 | 3.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game relate to the theme?
It's a Snowman celebrating Christmas during Summer at the Beach, doing the opposite of what someone would do.
Controls to play your game:
JUMP: [space] or [w]; LEFT: [a] or [←]; RIGHT: [d] or [→]; PAUSE: [esc]
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Comments
Cute and simple platformer, the layout was perfect. Text was unnecessary, everything was crystal clear from context, I'd maybe just lay it all out at once in a loading screen.
Since it is basically an action game, I didn't like that there was quite a lot of explanation and that the time limit count didn't stop while I was reading.
Was this made in Godot?
Yup
How did you export it as HTML then? For me when I try, (in Godot 4.2) it says that it's an unfinished feature to export HTML projects.
What language are you using? This page says that C# web builds aren't supported (at least yet), but that might not apply to you.
I used GDScript, so nope no exceptions, hopefully they'll add C# web support soon.
Ah, that's the case for projects written in C#, yeah currently Godot 4 doesn't support HTML export for C#. I wrote my project in GDScript so it was exportable.
Based on their blog post (https://godotengine.org/article/platform-state-in-csharp-for-godot-4-2/#web), it seems they're waiting for an update to the .NET framework that will hopefully make it easier to support web exporting C# projects in Godot 4.
Otherwise, the next best thing besides just waiting would be to make your projects using Godot 3, or to rewrite them in GDScript :/
Hopefully they'll do something about it soon.
I made mine in GDScript as well, but it still doesn't let me export it to web...
Hmm, that is very strange, if you're fine with it, could you reply with a screenshot of how the export screen looks to you.
Are you by any chance using the Godot Engine .NET version then? As even if your project is fully in GDScript, the .NET version is incapable of exporting to web, as far as I know.
If yes downloading the NONE-".NET" version and exporting your project from there might work.
I don't think so... this is really odd.
Yeah it's very weird, in that case I'm out of ideas, sorry.
Fun little platformer, with a interesting take on the theme. As mentioned before, text was taking a lot of space, and a bit annoying all progress was lost if fell down. Controls felt responsive and visually looks good. Audio also fits the game good! Good job
Fun little platformer. Tight controls and a cute premise that fits well with the theme. I agree that text could have been reduced or replaced with pictures showing the mechanics, but it's a minor gripe.
Really liked the art style too, nice work
fun game
Cute game. I liked the simple platformer element. The chill time was nice.
There was a little too much text on the signs. I didn't read most of it and managed to figure out the game. It felt wrong to stop and read so much text when I was trying to get through the level before I melt.
Otherwise, great work.
D
Really fun!!! All I wish is that there were more levels, but that's really fun!
Really fun game, your idea is so good, i think you should reduce largely the amount of text on the screen, you can figure out by yourself that standing under a tree or a umbrella covers you of the sun but apart from too much text, your game is perfect =D