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Unlikely Allies - Farm Edition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well the theme was used | #24 | 1.721 | 2.000 |
Originality | #25 | 2.324 | 2.700 |
Creativity | #26 | 2.410 | 2.800 |
Functionality | #27 | 1.549 | 1.800 |
Overall | #27 | 2.001 | 2.325 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The map seemed very open and it was hard to understand what exactly to do. It took me a while to understand that the gunshot and the reset was me being killed (maybe an indicator of some sorts or a game over screen?). Character controller is very well-made and I love the sfx!
Started this week too late so had to try make some kind game logic first to achieve about anything ready. Plenty of things had to leave out, but personally kind a happy of how it ended up. Can't take much of the credit from character controller as Unity starter assets 3rd person controller is used for movement.
On game page there is something about how to play and what you can do. Might put out a proper version with menus and all at some point after jam end.
Ah I get it! Just saw the tutorial you put out, ill give it another go!
I was lost too but smashing goblins and hearing the fun sound of the chickens made laugh. A great entry!
Sadly, I didn't really understand what I really had to do, other than smashing goblins (that was FUN, gave me some good laughing moments) and carrying chickens around.
Although, with a trailer that helps understanding the game, this would could be a cool game!
I don't know if I understood the objective of the game, I felt a little lost. I also didn't really understand the map, it seems unfinished to me. Still, I liked the "farmer" style and would play again in a version with more content.
Thanks for the comments and trying it out. Added some more info to game page about how to play and what to do.
This game offers something a bit different, I certainly wasn't expecting goblins. Whilst some improvements could most certainly be made, like UI, instructions and filling out the scenery further I did like to see a day/night cycle and a costume changing mechanic,
Well Done!
I have to be honest... I didn't really know what to do... I was able to pick up a chicken, but I didn't know where to place it back now, or how to do.
I was hearing constant gunshots, but not a whole lot would happen.
The creativity was good and the level was explorable, and after 20 mins of game play I got no lost animals or goblins... so I guess that's good :)
Thanks for trying it out. There's a place near where you start. Didn't want to give too much instructions at the start. Scoring isn't really very rewarding, but with at least few strategies could collect different points. Shot means you have been too eager and kind a end of round. Goblins are most easy collect as it is more like your day job. Lost is kind a negative point, but not happen very often if you keep your self busy.