Hi XEevee, I really liked the 80s nostalgia of this game, with a modern-sounding music track. Being a composer, I would have liked to have heard a couple more tracks alternating with this one, rather than just one and then silence, but that's just me. :-) I liked the graphics and the font was in line with the nostalgic look. I got stuck though, and ran out of verbs and ideas to progress, so couldn't talk to anyone other than the dragon and couldn't progress past the cave entrance. Maybe a couple of extra hints might be good, but I did like the responses when you tried to do something crazy, like 'eat frog'. :-D I enjoyed it and wish I could have gone further.
Viewing post in A Princess saves a Dragon(TALP) jam comments
Thanks for taking the time to try it out!
Man, the track didn't loop? I can't believe I didn't catch that! I do apologize for all the bugs, really ran out of time to fix it there and this is what I was left with. I wanted to add more hints but that's probably considered "adding content" and I don't think I could've done that after the deadline.
Hmm, if you enjoyed the crazy options like eat frog, know that kissing the frog is also an option.
I didn't think to kiss the frog! :-D The music did loop, but there was a large silence between the music playing and I thought maybe alternating with a soft string/synth pad (or two) might just help to break it up. That said, it's been noted that constant music can be fatiguing and middleware like FMOD allows you to build silences into games whilst you're playing. Anyway, just something I noticed and it's completely subjective, of course. I will have to play it again if I have time and see if I can get further.