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SHATTERDOME's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #7 | 3.431 | 3.431 |
Gameplay: How enjoyable is it to play? | #7 | 3.167 | 3.167 |
Creativity: How well does it use the theme? | #7 | 3.667 | 3.667 |
Polish: How well put together the game is. | #8 | 3.444 | 3.444 |
Game Design: How easy it is to understand the gameplay | #10 | 3.444 | 3.444 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Member Socials handles or Discord names.
discord: detectivejuan
Resources Used
SUB BASS RUMBLE.wav by Spiral.Rider -- https://freesound.org/s/515732/ -- License: Attribution 4.0
Hit_loin_short01.wav by nicocadiou -- https://freesound.org/s/220076/ -- License: Attribution 3.0
Skeleton.gltf by Diego Luján García -- https://sketchfab.com/3d-models/skeleton-4de7b96a351a4a35b1b6e5415277ff07 -- License: Attribution 4.0
Revolver.gltf by Nicolas Gerard -- https://sketchfab.com/3d-models/revolver-130b638be70948dcb7cc18ce5a78bf97 -- License: Attribution 4.0
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Comments
I feel like there's something here. Game just finishes too fast.
I think there is something in all of that, but yeah not in the current state of the game. Like skeletons just doesn't spawn often enough to survive longer than 16 seconds.
I also can't help to think that if you reverse the mechanics it may actually improve the game. Like if the game was score-based and as you kill skeletons they start spawning CLOSER to you and more often. And if they reach you - arena becomes bigger and skeletons are harder to hit. Like change punish for giving rewards and opportunity to show your skills even more.
Anyway, good job guys!
The red dudes remind me of super hot! Love the concept here, not sure I understand the movement though, is the player meant to be on ice or something?
enjoyed the shooting, didn't enjoy dieing in 10 seconds. pretty spooky, i felt appropriately jumpscared
Gun feels great, skeletons exploding feels great, even the rocket rollerblades feel cool, I just wish I could play longer than 8 seconds before dying.
I feel like there is an arrangement of these elements that will feel amazing, but the tiny arena and PUNISHING difficulty make them hard to appreciate. Please take these mechanics and make some sort of roller derby inspired skeleton shooting game, because I will play the crap out of it.
Very juicy. It felt like I was ice skating around a holodeck with a revolver. Skeletons satisfyingly explode when shot. Nice work.