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Spell Blade: Magic Born's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design: How easy it is to understand the gameplay | #3 | 4.053 | 4.053 |
Gameplay: How enjoyable is it to play? | #4 | 3.684 | 3.684 |
Creativity: How well does it use the theme? | #5 | 3.737 | 3.737 |
Overall | #5 | 3.829 | 3.829 |
Polish: How well put together the game is. | #7 | 3.842 | 3.842 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Member Socials handles or Discord names.
Discords: splitpeavg, icysnowbee
Resources Used
Cheesy Death Noise - (Male) by Christopherderp
cute impact.wav by Reitanna
chest openning crack by ssierra1202
something dying.wav by Reitanna
Game Pickup by IENBA
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Comments
Very cute and fun!
Fun game! and I like how larger items affect how you need to arrange items in the equipped inventory area
Holy hell wizards become absolutely unkillable at some point.
Overall, a cool idea, great animations, both default walk cycle, sword slash and great hair <3
enjoyed the concept of the equipping mechanic, definitely wish there was a way to move faster but overall enjoyed the gameplay :)
Had a great time! By the end it was basically impossible to dodge the mages so I wish the character could've had a little more pep in his step haha. I also shouldn't have taken off the shield to go with the sword at that point haha
Had a great time! By the end it was basically impossible to dodge the mages so I wish the character could've had a little more pep in his step haha. I also shouldn't have taken off the shield to go with the sword at that point haha
I love this concept!
However, I did want to feel like I was making tradeoffs earlier, the board was so big on those first couple levels.
It feels like the equipping mechanic would feel better if the board was smaller and the powerups (especially the core ones) just a little smaller. I had to spend a lot of time fiddling between enemy waves. I think a smaller board would keep the concept but be tedious when you get a nice big item you want to equip. That way the focus could squarely be on making the interesting strategic decisions of wanting to carry a key or not.
The "charms" could be a 1x1 on a smaller board and I feel like I'd be doing less "busy work" rearranging things.
There is a very nice core idea here, though! Would love to see it evolved!
Fun gameplay, good challenge. Everything - art, sound, gameplay - fit really well together.
Thanks, your game was interesting and very retro