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UP911642: Dungeon Runner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay (most fun to play) | #23 | 3.300 | 3.500 |
Overall | #27 | 3.241 | 3.438 |
Innovation (most innovative idea) | #33 | 3.182 | 3.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Student Number
UP911642
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Comments
Awesome artwork and sprite usage. the animations work well and even the neat death animation was awesome. It was difficult to jump over certain obstacles (the bat in particular I could never get over) and there was one specific obstacle that was difficult to see due to the colours used. There was also a funny and non-obtrusive to gameplay bug in that when you died if you had initiated a jump the character would fly up off the screen. A really good submission.
I love the visuals, the chubby little knight is adorable! I enjoyed the challenge of the game but found that timing needed to jump was a little too precise. I also think that it would benefit from having the obstacles stand out from the background more, they're a little hard to see at the moment.
Other than that I really enjoyed it! Your pixel art is great.
Really fun and looks amazing! Found the game play super tricky but that's probably down to me aha congrats it looks awesome! :)
A very pretty endless runner, lovely animations and sprites. Adorable artstyle. Big fan of how it looks, so well done on that.
However, this game is extremely unforgiving, requiring very precise timing to be able to jump over the hurdles and with the character moving up and down very quickly. Remember that the audience for a hyper-casual game aren't going to have the best timings and quick fingers, so if a game is very hard at the beginning, they are unlikely to remain engaged for long. For 2D endless runners like Canabalt, the feel of jumping and being able to control the height of your jump is a key factor that dictates how good the game feels to play. However, I don't expect this to be as polished as Canabalt, but just adjusting the height and speed of the jump would go a long way.
That aside, the visuals of this game are incredible. With some menus, music, and adjustments to the jumping mechanics; not only could I see this game being good enough to put on a mobile marketplace, but it is also something I would actually be willing to pay for.
nice take on the google dino run definitely more entertaining