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UP914162: Swede Shoot!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay (most fun to play) | #4 | 4.111 | 4.111 |
Innovation (most innovative idea) | #6 | 4.000 | 4.000 |
Overall | #6 | 4.056 | 4.056 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Student Number
UP914162
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Comments
A very good game with many different enemies coming to attack, liked that there were lives and each one was different, I liked the sound effect for when the player died and when the enemies died, I can tell a lot of effort was put into this from the animating of the movements and to the drawings themselves. Great game overall. Well done!
Thank you!
I really love the hand drawn art! This game has so much charm with it's sound effects and different enemy types. Very unique concept, I had a blast playing it.
I think the game could definitely benefit from a way to return from the game over screen, otherwise this is a really solid game!
Thanks! I forgot to add the ability to return from the game over screen, oops! I can't believe I did that.
Really great game! I'm not sure what you have against swede but the different enemy types are really great, particularly the heart tattoo on the stronger swede's arm. If you wanted to improve this I'd maybe add some kind of reload mechanic so you can't spam click to kill all the swede, and also I'd add a way to restart the game from the game over screen. Nice job though!
Thanks for the feedback!
Love this game it looks pretty good and plays even better. I adore the sound effects they made me enjoy the game so much. The idea of having bulkier enemies that are harder to kill was awesome and added a difficulty factor which was really fun. Great game well done :D
Thank you!
A good little game, with decent visuals, gameplay and even some audio which is a nice plus. A nice difficulty curve if a little steep later on.
The game requires the data.win file and has to be downloaded as a .zip and extracted. Is this the best way to export the game, or is there a better alternative that you could have come up with? Secondly, whilst the "hand drawn aspect" was quite cute, I think there could have been a bit of polish here and there to improve the visual quality of the game as a whole. Finally, is this a Single Control game, does moving the mouse and clicking the LMB count as one "control"?
All in all, this was a solid attempt at a hyper-casual, and with some polish, could be a complete viable product. Some closer attention to the average user experience should be a focus for you going forward. Good effort.
Thank you for the feedback!
I could have made it a Windows Installer instead of an zip file, and the mouse input counts as one input as without the ability to aim the game would not work as well. The LMB is the main/single input.