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A jam submission

UP954669 - Shadow Jump!View game page

you play as man on the run, scaling buildings.
Submitted by Dogmut (@XxdogmutxX12345) — 16 hours, 55 minutes before the deadline
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UP954669 - Shadow Jump!'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay (most fun to play)#123.6003.600
Overall#153.4503.450
Innovation (most innovative idea)#253.3003.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Student Number
UP954669

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Comments

Submitted

Overall the game was good, the only problems for me is that if you just hold down "Spacebar" the character jumps off screen and you can keep holding and holding and the game wont really end, and the other one is the lack of sound effects.
Other than that really nice game, well done!

Submitted

I really enjoyed this game, interesting take on the flappy bird style controls. The varying building heights added a good amount of challenge and engagement. Great first game, nicely done!

Submitted

I've never seen a game where you play as the man on a fire exit sign before, but it was fun, the gameplay was really smooth, good job!

Submitted

Really enjoyed playing this - was definitely challenging. A bug i noticed is that it's possible to just hold space and soar very high over the game area, which doesn't net you points but is still worth mentioning. I also noticed an issue with the jumping where sometimes buildings spawn too close together so you don't have time to land and jump before smacking into one. Great submission though, if you worked on it more you'd probably be able to put this on a mobile storefront.

Submitted

I found this game really fun and addictive. I think the difficulty is perfect as it requires skill and timing to reach a high score. Good job!

Submitted

Very cool game I like the addition of a score counter which could usually be a massive oversight. It plays pretty good and looks pretty good - amazing game congrats man! :))))

This game successfully meets the requirements of the brief and an effort has been made her. The hold down to jump higher is a very nice implementation that allows much more freedom into the character's movement.

I think that the movement could use some work, however, as it feels incredibly floaty at times with an unusually fast fall speed in comparison with the jump speed. In addition, you can just hold space and fly off screen which definitely feels like an oversight. Finally, consider how you export the game, is this the best way to do so?

All in all, an attempt has been made which is more than sufficient for the task at hand, but some more polish would go a long way to improving user experience.