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A jam submission

Jumpdive - UP899468View game page

Precision platform landing action!
Submitted by NY00M (UP899468) — 55 minutes, 50 seconds before the deadline
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Jumpdive - UP899468's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay (most fun to play)#93.7714.000
Overall#133.5363.750
Innovation (most innovative idea)#263.3003.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Student Number
UP899468

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Comments

Submitted(+1)

The game plays nicely, took me a while to figure out what to do, but after that the game became fun to play.

well done!

Submitted(+1)

I love this, really addictive and a great use of the single control. Visuals are minimalist and polished, I could definitely see this on the app store. I particularly love the trail from the player and the particles when you slam down, it really makes the game pop. The large score on the background adds to the aesthetic without being in your face.

If I would suggest a change it would be to remove/lower the x momentum on the player so they don't move from side to side when jumping, I think it would make movement more intuitive and predictable. The highscore doesn't update but I'm sure you're aware of that.

Overall a highly polished game that I really enjoyed, well done!

(+1)

An intuitive use of the single control requirement, simple but effective visual style which does work in favor for the game. Definitely something I would expect to see on the marketplace from one of the may hyper-casual game dev companies.

Consider how you export the game, is the method that people access your game the most effective solution, or are there alternatives that you could have done? Secondly, it is hard to tell how the game works, whilst you have put it on your game page, some people may not read it. Having some in-game form of instructions (perhaps in a menu) would go a long way to improve user experience. In addition, the beginning platform should always be static as there were times where the player instantly loses. Finally, there were some instances of bugs, particularly surrounding losing which can cause the game to freeze.

Overall, this product could do with some bugfixing and quality of life changes, but a novel idea that is visually appealing. Both of which make up the core of what makes a good hyper-casual game. Good work.

Submitted (1 edit) (+1)

This is really good, very polished and simplistic. The minimalist art style is great and I could picture this on the appstore/playstore. One small thing I would change is to make it go straight up rather than to either side,  as square is too un-predictable at the moment.