Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Whack-a-Liam | UP2008481View game page

Don't worry about the impending doom - just play whack a mole!
Submitted by Samuel Morton — 16 hours, 22 minutes before the deadline
Add to collection

Play game

Whack-a-Liam | UP2008481's itch.io page

Results

CriteriaRankScore*Raw Score
Best Gameplay#213.0863.333
Overall#213.0863.333
Most Innovative#243.0863.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

UP2037603:  Very  enjoyable gameplay trying to keep the board clear as long as you can. The ability to pause isn't very evident but it's a good idea that's handy once you realise you can.

Submitted

Loved the game as a concept but i did feel that having to retart the game instead of retarting its self was an issue which could be annouying and the location of the hammer wasnt perfectly clear but appart from that loved it!

Developer

I guess it's my own fault for not making this clear but you can pause the game with esc, which then allows you to restart with R

Submitted
I had a lot of fun repeatedly smashing myself in the face with a hammer. I'm not sure why i agreed to be the punching bag for everyone but here it is.

Pretty fun game and the animations are smooth.

I did feel that it was hard in places to work out where your hammer was but i found if you just keep hitting the hammer you can manage it a little easier.

Overall good fun, would like to see some more levels but maybe that's just so i can keep hitting myself in the face.

Submitted

Great game! Don't think I've really met Liam before but I feel the need to apologise to him when I do.

Couple of things I would suggest are having something like a shadow or a reticule to more accurately see where the hammer will hit, as currently depth is a bit ambiguous, as well as maybe a delay before you're allowed to whack again on a miss, as currently you can just kinda spam click and flail the mouse around.