Love the pixel art style of sprites. I get your idea behind the game, it should really be funny to play it.
However the controls seemed a little bit off and not intuitive. I couldn't really understand how does it work. Secondly, there could be atleast one audio effect, let's just say, for "meow" or something just to give the game more life. Also, the items on shelf could be randomised.
But still, it's a cat game, so i love it!
Play game
UP2023255:CATTHINGSTUFF's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Most Innovative | #66 | 1.528 | 2.333 |
Best Gameplay | #71 | 0.873 | 1.333 |
Overall | #71 | 1.200 | 1.833 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I feel my feedback is very similar to the others, the cat sprite is great and the idea is really cute, but the gameplay needs refinement.
If we assume the goal of the game is to knock the objects off the shelf as I assume is intended, it might be good idea to make it so objects slowly get spawned in (if you want to get really fancy have an animation of a person putting them back on the shelf) and then give the player points based on how quickly they can knock them off again. Combine this with something similar to Sam's idea for movement where a tap moves the cat along and a hold swipes, as well as your cute sprites, and you've got the basis of a really nice cat-them-up.
That's obviously only one option, keep experimenting!
Really cool visuals on this game, i loved the art style and from the early posts on discord this was one i was looking forward to trying out.
Visually very stylized and a really nice 2D game.
However i wasn't really sure what was supposed to happen, when pressing space bar the things on the shelf got moved around as the cat moved. It didn't feel very consistent though and the points seemed to accumulate regardless. So spamming space just gave you a crazy score.
I think refining some of the game play would make this a really cool game. Maybe think about adding some sound effects and background music too.
Overall really enjoyed the style of it and i think it could be a really fun game!
The cat sprite is adorable, but gameplay is a little unintuitive. It seems the objective is to knock the invisible microwaves (?) off the shelf, but the physics interactions between them and the player are ambiguous and don't seem very consistent. To make this game better I would focus on making the gameplay more consistent with how the control is set up, for example, holding spacebar down will make the cat swipe at the object in front of it.
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