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Shake, Bubble and Float's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Code | #3 | 4.000 | 4.000 |
Mechanics | #5 | 3.333 | 3.333 |
Game | #5 | 4.000 | 4.000 |
Creativity | #6 | 3.667 | 3.667 |
Sound | #6 | 3.667 | 3.667 |
Incorperation Of Kink | #9 | 3.000 | 3.000 |
Theme | #9 | 3.667 | 3.667 |
Artwork | #10 | 3.333 | 3.333 |
Characters/world | #10 | 3.333 | 3.333 |
Art | #11 | 3.000 | 3.000 |
Appeal | #11 | 2.333 | 2.333 |
Story | #12 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I like the power-ups this game has to offer! They're fun and in line with the theme. However, the concept of the game isn't very creative, and the puzzle pieces that aren't power-ups feel random and not in line with the theme of the jam or the game itself. The art is cute, but it's just the same woman in different colors. I also wish that as I beat the puzzle, the girl would get bigger and bigger rather than all at once. The song is good, but it gets very, very annoying after completing the 10 levels. The gameplay loop is fun enough, but I don't have any intention of replaying this one. The background looks perfect! The story works well, but I wish it was incorporated into the game more. I wouldn't have known they were drinking soda unless the description said so. Show, don't tell. This is a cute little game and for the most part I enjoyed my time! Thank you so much for join this years game jam!
- Great game, very well executed! Whilst not the most appealing game kink wise, the overall presentation was right on the money and the code execution seemed largly flawless. The music tracks were both absolute bops, I greatly enjoyed bobbing along to them whilst I played haha~ A few more kink related sounds would have been appreciated. I don't know if I got lucky or I'm just very good at this kind of game, but I only lost on level 10 (twice in fact!) In most levels, I managed to win with over 15 moves left. It could be an indication that the game is just a tiny bit too easy. Even so, I spent almost no time at all reading how to play, I was able to jump right in and figure everyting out in a matter of seconds, that is a gold star in terms of UI readability! It would have been nice to see the characters inflate slowly over time as more of their preferred matches were made, instead of all at once right at the end. This would have been especially effective given the game isn't on a timer and gives the player ample opportunity to admire the different stages of growth. Overall, a fantastic game that just needs some more asthetic polish to make it really shine!
- Thanks for your submission James! Your game had an amazing understanding of code and I found myself totally lost in the puzzles. However when it comes to actual fetish art it seems most of your art is just recycled upon different models. I do understand time contraints are a bit of an issue so I do not mind too much. Secondly I do actually like your art style gives me total vault boy, jetsons/flinstones vibes! Awesome work James! -Mark(Team Quimbly)
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Comments
I got to stage 5. I have nothing against your game but after the jam, my brain is not yet able to function with this kind of gameplay.
Good point:
-Simple but effective gameplay.
-The 50's style art of girl is very cute.
-The ability to play diagonally or change patterns is excellent. This gives a dimension of reading of the game that Candy Crush or other games of the genre do not have.
-You put options to manage the sound. It doesn't seem like much but it's part of the comfort of the game.
The fall of the pieces from the direction of the nearest edge.
-Bonus
-Point to reviews
-It would have been better if the patterns could be modified during the start. If I understood correctly, there are 2 that are defined by default, then we can go to the options before the stage to choose another one. But if we need a pattern that we have not chosen, it's over. It's a bit of a shame.
-I'm going to put this point there but I know that it's not at all easy to put in place, even less during a Jam. But a blocked game checker. I won't say more on this point, I imagine you already have that in mind.
-Physics of moving the pieces is brutal. This makes the game fluid but it loses its aesthetic if you can't see all the pieces disappearing.
Final View.
Like i said mi mind is to blind to teste you game more than that.
But otherwise it's a rewrite of an addictive and well thought out gamaply. In my opinion, it would give a more strategic interest to this game that I sometimes find too predictable. After its strategic content would be more highlighted if you could have all the patterns at your disposal. I have that I pause there. The patterns that appear like the tetris pieces and you have to manage with those that you have at your disposal directly. But I also imagine the complexity of the level design so it's just something to launch on the fly. Anyway very good game.
On this I will come back later when I have 2/3 more neurons awake. Thank you for your work and surely see you soon. :3
It's not fair to give big updates in game after game jam submission period ends.I have played this game before and now they give major updates like changed that girl and added music too.
I totally agree. But you shouldn't tell me that. XD I'm just a participant and I don't know what the game looked like before. If there is cheating I'm sure the judges will do what needs to be done. ;3
They're talking about a prior version, I updated the game just before the deadline. I'm no cheater 😤
Don't worry I never said that and I didn't make any judgment. Like I said I'm nobody. And I think judges will just know to pay attention to this kind of thing even if no one points the finger at them. I understand that it can be beneficial, let's stay calm. :D
The major changes were done before the deadline, I was getting a preview out first so I could get feedback and bug hunters, but hardly got any 😅
I did mention in the game description that the vampire cheerleader was just temporary at one point. She wasn't 50s enough for the game..
I remember you talking about it on discord and you said it was temporary.