I got to stage 5. I have nothing against your game but after the jam, my brain is not yet able to function with this kind of gameplay.
Good point: -Simple but effective gameplay. -The 50's style art of girl is very cute. -The ability to play diagonally or change patterns is excellent. This gives a dimension of reading of the game that Candy Crush or other games of the genre do not have. -You put options to manage the sound.It doesn't seem like much but it's part of the comfort of the game. The fall of the pieces from the direction of the nearest edge. -Bonus
-Point to reviews -It would have been better if the patterns could be modified during the start.If I understood correctly, there are 2 that are defined by default, then we can go to the options before the stage to choose another one.But if we need a pattern that we have not chosen, it's over.It's a bit of a shame. -I'm going to put this point there but I know that it's not at all easy to put in place, even less during a Jam. But a blocked game checker.I won't say more on this point, I imagine you already have that in mind.
-Physics of moving the pieces is brutal. This makes the game fluid but it loses its aesthetic if you can't see all the pieces disappearing.
Final View. Like i said mi mind is to blind to teste you game more than that.
But otherwise it's a rewrite of an addictive and well thought out gamaply. In my opinion, it would give a more strategic interest to this game that I sometimes find too predictable. After its strategic content would be more highlighted if you could have all the patterns at your disposal. I have that I pause there. The patterns that appear like the tetris pieces and you have to manage with those that you have at your disposal directly. But I also imagine the complexity of the level design so it's just something to launch on the fly. Anyway very good game.
On this I will come back later when I have 2/3 more neurons awake. Thank you for your work and surely see you soon. :3
It's not fair to give big updates in game after game jam submission period ends.I have played this game before and now they give major updates like changed that girl and added music too.
I totally agree.But you shouldn't tell me that.XD I'm just a participant and I don't know what the game looked like before.If there is cheating I'm sure the judges will do what needs to be done.;3
Don't worry I never said that and I didn't make any judgment.Like I said I'm nobody.And I think judges will just know to pay attention to this kind of thing even if no one points the finger at them.I understand that it can be beneficial, let's stay calm.:D
Comments
I got to stage 5. I have nothing against your game but after the jam, my brain is not yet able to function with this kind of gameplay.
Good point:
-Simple but effective gameplay.
-The 50's style art of girl is very cute.
-The ability to play diagonally or change patterns is excellent. This gives a dimension of reading of the game that Candy Crush or other games of the genre do not have.
-You put options to manage the sound. It doesn't seem like much but it's part of the comfort of the game.
The fall of the pieces from the direction of the nearest edge.
-Bonus
-Point to reviews
-It would have been better if the patterns could be modified during the start. If I understood correctly, there are 2 that are defined by default, then we can go to the options before the stage to choose another one. But if we need a pattern that we have not chosen, it's over. It's a bit of a shame.
-I'm going to put this point there but I know that it's not at all easy to put in place, even less during a Jam. But a blocked game checker. I won't say more on this point, I imagine you already have that in mind.
-Physics of moving the pieces is brutal. This makes the game fluid but it loses its aesthetic if you can't see all the pieces disappearing.
Final View.
Like i said mi mind is to blind to teste you game more than that.
But otherwise it's a rewrite of an addictive and well thought out gamaply. In my opinion, it would give a more strategic interest to this game that I sometimes find too predictable. After its strategic content would be more highlighted if you could have all the patterns at your disposal. I have that I pause there. The patterns that appear like the tetris pieces and you have to manage with those that you have at your disposal directly. But I also imagine the complexity of the level design so it's just something to launch on the fly. Anyway very good game.
On this I will come back later when I have 2/3 more neurons awake. Thank you for your work and surely see you soon. :3
It's not fair to give big updates in game after game jam submission period ends.I have played this game before and now they give major updates like changed that girl and added music too.
I totally agree. But you shouldn't tell me that. XD I'm just a participant and I don't know what the game looked like before. If there is cheating I'm sure the judges will do what needs to be done. ;3
They're talking about a prior version, I updated the game just before the deadline. I'm no cheater 😤
Don't worry I never said that and I didn't make any judgment. Like I said I'm nobody. And I think judges will just know to pay attention to this kind of thing even if no one points the finger at them. I understand that it can be beneficial, let's stay calm. :D
The major changes were done before the deadline, I was getting a preview out first so I could get feedback and bug hunters, but hardly got any 😅
I did mention in the game description that the vampire cheerleader was just temporary at one point. She wasn't 50s enough for the game..
I remember you talking about it on discord and you said it was temporary.