I got to stage 5. I have nothing against your game but after the jam, my brain is not yet able to function with this kind of gameplay.
Good point:
-Simple but effective gameplay.
-The 50's style art of girl is very cute.
-The ability to play diagonally or change patterns is excellent. This gives a dimension of reading of the game that Candy Crush or other games of the genre do not have.
-You put options to manage the sound. It doesn't seem like much but it's part of the comfort of the game.
The fall of the pieces from the direction of the nearest edge.
-Bonus
-Point to reviews
-It would have been better if the patterns could be modified during the start. If I understood correctly, there are 2 that are defined by default, then we can go to the options before the stage to choose another one. But if we need a pattern that we have not chosen, it's over. It's a bit of a shame.
-I'm going to put this point there but I know that it's not at all easy to put in place, even less during a Jam. But a blocked game checker. I won't say more on this point, I imagine you already have that in mind.
-Physics of moving the pieces is brutal. This makes the game fluid but it loses its aesthetic if you can't see all the pieces disappearing.
Final View.
Like i said mi mind is to blind to teste you game more than that.
But otherwise it's a rewrite of an addictive and well thought out gamaply. In my opinion, it would give a more strategic interest to this game that I sometimes find too predictable. After its strategic content would be more highlighted if you could have all the patterns at your disposal. I have that I pause there. The patterns that appear like the tetris pieces and you have to manage with those that you have at your disposal directly. But I also imagine the complexity of the level design so it's just something to launch on the fly. Anyway very good game.
On this I will come back later when I have 2/3 more neurons awake. Thank you for your work and surely see you soon. :3