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A jam submission

Ghosthunting!View game page

A Mini Roguelike Shooter, with Ghosts, Bellies & the 50's!
Submitted by Hitama (@et_777_) — 11 minutes, 41 seconds before the deadline
Rated by 0 people so far
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Ghosthunting!'s itch.io page

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Comments

Submitted(+1)

I finish it. For pouf i can say, all gost on your last room are bugged. Contacte with herre dosent work if your event is on "through"!

Good point:
-Skip title. <3
-Your character designs are really appealing.
-Gamplay interesting.
It's rare to see RPG Maker used for action. The style doesn't really fit the square-by-square movement, but it works well. but you game have a good hit box management regarding projectile contact with monsters.

???? - I don't put this in the flaws but the graphic RTP. The most important thing is how you use it. Except that this is not the case for everyone and you can end up losing fists because of that. Be careful in the future. You forgot to put a colision on the first wall in north of your first map.

Point to reviews.

-Bug with the doors. I think you forgot to reset the variable that defines in all possible occurrences that makes you return to the exit. There must be one or two doors that have this function. But otherwise for the rest, if you exit on a certain floor, you can no longer pass the first floor. I had to finish the game without dying once to be sure not to be blocked.

-Carol's weapon loses all its interest if we are afraid to exit because of the doors.

-The protagonist's belly can be confusing because it can move sideways and hide part of the screen.

-These characters make me want her to tell me their story because I find them very charismatic. I loved them at first glance and their look as well as their character on their face already makes me imagine a thousand interactions between this shock dua. But there is nothing. It's sad. very sad.

Final Views:
Very good potential. Even if it deserves to be reworked, the gameplay is interesting. I don't think it is suitable for Rpg maker on the other hand. You will have more possibilities by going through godo for example. On Rpg maker it will become more interesting if you succeed in giving a form of homogeneity between the movements of the monsters and the player. So for example put a pixel movement system. Without going through scripts you can set this up by creating your game in image. but it's hard to hold on. The story is also cruelly absent. It could have made me forget the shortcomings but we are directly launched in front of the appearance of the game and the technical capabilities of the gameplay. it makes it something quite empty. It doesn't change the fact that the characters already have my heart and I'm waiting to see their adventures.

In the meantime, I can only thank you for your work while waiting for a sequel to the adventures of Mary and Carole.