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A jam submission

Little Green Men (Bloated Belly Jam)View game page

Submitted by Khavran Creations — 13 minutes, 39 seconds before the deadline
Rated by 2 people so far
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Little Green Men (Bloated Belly Jam)'s itch.io page

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Comments

Submitted

I would really like to be able to test it. But my computer panics when I launch it. I estimate the number of FPS between 5 and 10. Sorry. I can't give a proper feedback in this situation. I will come back when I have a better PC available. -_-

Developer(+1)

It's not in the best state now due to not getting enough time into it before the release  day, an update is coming and should have some quality tuning options to help it run on more systems. I'll be making an announcement on the discord server when it goes out if you would like to try it then though I understand it might still be a bit much for some PCs. Thank you either way for showing your interest.

Submitted

I found a computer. I didn't give up on testing your games. XDI find a Pc. i have abandoned to teste your game. lol

Submitted (3 edits)

I won't do a full test until I can do it in full. However, I can already provide feedback on what I may find problematic.

The brightness of some parts of the kitchen is problematic.

The reflections on the metals are extreme.

If there are clues for the pipes I don't understand them.

I think that by the greatest of chance I succeeded once in the riddle. (I didn't press A)

When Asley shines green what does it mean?

I am blocked in the next room by an invisible wall that prevents me from accessing the second part of the room.

Hoppely that can help. take your time to get back in good shape. :)

Developer (1 edit)

Most of these (minus the brightness) have been resolved with updates I did today, I haven't released it yet because I'm doing a ground up polish to fix all the errors that were made during the last days crunch. At this rate it should be out before the judging period ends but I know that will not allow the rating to be changed since it wasn't submitted by the deadline but I feel like I owe it to the project to at least get something out of it.

As for the green light that is supposed to be when she is "captured" and triggers a fail of the first puzzle as well as an extra bit of dialogue to continue to the next segment. This also works properly now but sadly the judged version will not have this. Thank you for the testing though and I hope you come back to check it out when the update hits.

Edit: I also want to mention that the updated release will actually have a small selection of options on the settings menu that should make it run significantly better on lower end hardware so that should make things easier.

Submitted

Dw. like i said i will come back later for a thrue teste. Im patient. Take you time

Submitted

I like the premise, but the game is really buggy, portraits are only of the aliens, not all the controls are listed (like E to interact), and some dev tools are still active (Q to move to the next scene). I couldn't progress because I ran into an invisible wall and then got trapped in the pool room. Though I only managed to get to the pool room because of the dev tools :/ (Bodies also clip with the clothes)
I would really like to try this game out again when most of the bugs are ironed out :3

Developer(+1)

Yeah there were a lot of late stage issues that couldn't be fixed in time for the jam, I intend to come back to this and fix it up but needed a few days to recoup after the push at the end. Being fair I was on the edge about even posting it knowing the state it was in but was encouraged to at least submit something before the deadline. I'll make an announcement on the discord server when the update is released with the patches so I do hope you come back to take another look at it then.