Play game
(^FISHFOOD)<'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #2 | 3.857 | 3.857 |
Technical Implementation | #6 | 3.714 | 3.714 |
Theme/Limitation | #8 | 3.857 | 3.857 |
Overall | #9 | 3.543 | 3.543 |
Graphics/Animation (or Imagery/Style) | #14 | 3.429 | 3.429 |
Music/Sound (or Tone/Language) | #16 | 2.857 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
LIMITATION: Only ASCII characters for art. THEME: The game is about a little fish that grows bigger as you eat more fish.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
PICO 8
Which diversifiers did you use, if any?
Everything is tiny, who needs pixels
Leave a comment
Log in with itch.io to leave a comment.
Comments
This was a lot of fun. I've always loved these kinds of games, and you did well using only ascii graphics. It could use some background music, but otherwise I really enjoyed it.
I legit made like 3 background song for the game in Pico 8, but I hated each and every one of them.
little annoying at times but a lot of fun, good job, what's the character used for the background?
Its Pico 8's character number 128, but I think regular fonts uses number 176. ░
that's extended ASCII and technically against the rules of the jam...
Fair enough. I didn't realize that Pico 8 even supported extended characters outside their custom ones. I updated the game to use #.
Annoyingly addictive. Simple but fun.
Nice job. The controls felt great and good use of ASCII art!