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AsciiGarden's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation (or Imagery/Style) | #5 | 4.000 | 4.000 |
Technical Implementation | #10 | 3.429 | 3.429 |
Theme/Limitation | #15 | 3.429 | 3.429 |
Fun/Design | #15 | 3.143 | 3.143 |
Overall | #20 | 3.057 | 3.057 |
Music/Sound (or Tone/Language) | #28 | 1.286 | 1.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
All 3D ascii graphics, theme is limited applied.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Own C++ engine
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Comments
I can see why the camera was bothersome to some. Doing away with it, or giving it limited motion seems like a good idea. Also needs some sound, and something to achieve. I just kept growing and planting things, then adding water. It would also be helpful if there was some sort of tutorial in game to let you know to water the plants to get them to multiply. Otherwise I love the design, and it worked well. It could definitely be a nice base to a larger game.
Note, multiple people report serious issues with the camera, I have a version without the camera movement uploaded here:
http://daid.eu/dump/AsciiGarden-7118ab4-win32.zip
It's otherwise exactly the same, just with a static camera position.
the camera makes me so nauesous, sorry but I could barely play it
really nice little farming game but i did not know how to make the camera stop spinning and it made me a bit nauseous
very impressively designed, sorry you got sick and couldn't do music and stuff :(
A bit difficult to understand what to do. The concept seems very interesting though and it all could have been improved with some audio and music. That would have made me want to stay in the game longer than I did.