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The Jarl's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #1 | 4.125 | 4.125 |
Music/Sound (or Tone/Language) | #2 | 4.125 | 4.125 |
Technical Implementation | #5 | 3.750 | 3.750 |
Overall | #6 | 3.775 | 3.775 |
Fun/Design | #8 | 3.625 | 3.625 |
Graphics/Animation (or Imagery/Style) | #17 | 3.250 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
You start with a small village growing up the resources and exploring wide to survive and win.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity
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Comments
Really tough. I didn't quite know what I was doing, or what I needed to do to make money. I had farms, and doctors, and that's about it. The nobles ended up killing me.
difficult game (at least for me), good music, well done
Thanks for playing! I spent the last days of the jam making the game easier, there were too many variables i wanted to keep some balance but i failed to give hints or help to the player and i understand it came out as a challenging game. I hope you enjoyed!
Nice viking themed game with fitting music. Thought it was a bit difficult to get an overview of things but I'm also bad at these kinds of games.
Thanks a lot, i had no time to make it easier (it was in some part of the backlog to improve the help and "tutorial") and i understand some of the things were not that intuitive. It was an ambicious project, at least for me but i hope you enojyed it. Thanks for playing!
the nobles betrayed me. guess they are not that noble
Haha, those nobles are terrible, don't ever trust them. Thanks for playing!
Nice resource management game, well chosen music too. great job.
Thanks a lot! Thanks for playing!