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How to Feed Your Dragon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical | #21 | 2.500 | 2.500 |
Theme/Limitation | #21 | 2.500 | 2.500 |
Music/Sound/Writing | #24 | 1.500 | 1.500 |
Graphics/Animation/Imagery | #27 | 1.500 | 1.500 |
Fun | #27 | 1.500 | 1.500 |
Overall | #27 | 1.900 | 1.900 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on the game?
1
What elements of the game did you NOT create? (No need to mention engine, OS, etc.)
I created all of it myself.
What do you think we can do to improve the next jam?
This is my 2nd game, and 2nd game jam. I don't really know how you can improve, but this was a lot of fun.
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Comments
Besides what other people have said about the window size and neat art, it definitely needs more to do. Even two or three more enemies would have made it into more of game. It also didn't seem to matter where the stats were distributed. I won when they were even and also when I just did nothing but training.
Nice concept! Very simple and short though, could use more length and features. And audio. Also, the game window is so, so very tiny! A good basis for a game though!
Unfortunately a very short game. I would like to see more from it! Perhaps, depending on the stats, give a description of why the dragon lost/won. For instance, "Your dragon resisted multiple hits from the adventurer due to his health, yet he failed to reciprocate attacks due to his low wisdom." Besides that, the little dragon art is cute. If you would like to check out my project and provide feedback, I'd appreciate it! :)
I think this is relatively short?
Also, you named it "Made in game maker studio 2". It would also be nice if it didn't require an installer, but maybe gamemaker doesn't allow that.
Thank you for the feedback. I have not yet figured out how to change the name of the program itself using GMS2.
*EDIT* Also, I now see that in GMS2 you can build it as a zip file as opposed to an installer. Thanks again for the feedback.