Olá Kiti, Bob, Alessandro, Luca e Joby
Obrigada pela oportunidade de jogar esse jogo maravilhosa
Confesso que algumas vezes tive medo de avançar na história e que aquela mesa de jantar era sinistra.
Mas nada na vida é tão sinistro quanto o medo de ter medo
A sua coragem me inspirou e a partir de hoje serei uma pessoa melhor
Caso gostem de música brasileira, recomendo as da MC Pipokinha
Parabéns
Play game
Vanki's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #9 | 3.167 | 3.167 |
Audio | #16 | 2.667 | 2.667 |
Overall | #17 | 2.722 | 2.722 |
Theme | #19 | 3.056 | 3.056 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Obrigado por jogar o nosso jogo e pelas suas palavras gentis! Estamos muito felizes que você tenha gostado, mesmo que tenha sido um pouco assustador. Significa muito para nós que nosso jogo tenha sido capaz de inspirá-lo de alguma forma. Vamos definitivamente conferir a música da MC Pipokinha, obrigado pela recomendação!
Yo, just finished the game.
kinda like the time changing idea, feels like it can be evolved much further.
haven't really found any bugs :)
Anyway, good luck with future developement :D
Well I wish you luck and I hope to see your team again in another jam. :) Me and a few members of my team are going to give the N64 game jam(https://itch.io/jam/spring-n64-style-graphics-jam-2) a go. I will be trying to learn rigging and animation before the jam. At this rate I will have every role listed for me in future credits. :D
I really liked it!
remember to use visuals to let the player know what they can interact with
Thank you so much for playing our game and for sharing your feedback with us! We're thrilled to hear that you enjoyed it.
Your suggestion to use visuals to guide the player on what they can interact with is a great one. We'll definitely keep that in mind as we continue to develop and improve our games.
Thanks again for your support and for taking the time to give us your thoughts. It means a lot to us!
I really loved the time clock effect, that was amazing. The gameplay was quite eerie and boring but the audio was really nice to listen to.
Thanks for sharing your feedback on our game! We appreciate your kind words about the time clock effect, we're glad you enjoyed it. We apologize for the gameplay not meeting your expectations, but we're happy to hear that you found the audio enjoyable.
On a separate note, we've had some difficulty with programmers leaving the project, which may have affected the overall quality of the game. We're taking steps to address this issue and ensure that our team is more stable moving forward.
Thanks again for playing our game and taking the time to share your thoughts. We'll keep your feedback in mind as we continue to improve and develop new projects.
I like the puzzle idea. I love the atmosphere. It has potential.
Great job
Thank you so much for playing our game and for sharing your feedback with us! We're glad to hear that you enjoyed the puzzle idea and atmosphere of the game.
We appreciate your kind words and are happy to know that you see potential in our game. It's feedback like yours that motivates us to keep improving and making better games.
Thanks again for your support and for taking the time to give us your thoughts. We hope you'll check out our future games and see how we've incorporated your feedback into our designs.
Show post...
Really nice game, the visuals are amazing but the gameplay wasn't very interesting. There were also some collision bugs that I couldn't get past, but overall, great job.
The issues with collisions are know and was to do with how our player controller handled slopes as I wanted to solve the issue with players been able to jump up harsh slopes but this was never an issue in our game and we wanted to make our submission in time. over half of the programmers left mid way into the project so a lot of ideas were scraped and the actual puzzle gameplay was made in about 2 days by one person who really saved the project from failing.
Thank you so much for playing our game and for sharing your thoughts with us! We appreciate your kind words about the visuals and are happy to hear that you enjoyed them.
We apologize for the gameplay not being very interesting and for the collision bugs you encountered. We'll take note of these issues and use your feedback to improve future games.
Thanks again for taking the time to give us your feedback. It's comments like yours that help us identify areas for improvement and continue to make better games. We hope you'll check out our future games and see the improvements we've made based on your feedback.
I really liked the look of the game. Audio was pretty strong too. The clock premise reminds me of a game on Steam called Reminiscence, which is free if you've never played it. I have a few notes though:
- Personally, I wish there was a little more substance to it. Once I clicked the first clock (which took forever because there is nothing that would make me think to do that), I started hearing voices. I got excited that things would ramp up, but instead, they almost immediately died down, and the rest of the game was "go here, click this" until it ended.
- The head-bobbing is way too aggressive, It made me feel very sick.
- I kept getting stuck on the staircase near the top. Probably a collision issue.
- There is a door that never opens and is clearly not meant to, but it has no collision, so I accidentally found my way into an empty little room (this does not affect my opinion of the game, just mentioning it in case you want to fix it).
All in all, not a bad first attempt! I like that you kept it small enough to execute. Good luck!
Our team faced a significant challenge at the start of the project. We had big plans for an advanced gameplay experience, but nearly all our dedicated programmers and 3D artists left on the first day, leaving only one programmer and a beginner artist. For over a week, I had to carry the weight of programming and creating most of the graphics. We hit a low point, but we refused to give up.
That's when AleKape introduced us to Baribob, who immediately took charge of the gameplay and menu system. It was a game-changer. With renewed hope and determination, we worked tirelessly to deliver a finished project in time for submissions.
Our team's resilience and spirit in the face of adversity are what inspire me the most. We came together, worked hard, and never gave up. I'm proud of what we accomplished and excited to see what our talented team members will create next.
I loved the premiss, the atmosphere and the puzzles using the clocks.
Good luck with your game and i hope to see it in a full version!
Thank you so much for playing our game and for taking the time to share your thoughts with us! We're thrilled to hear that you enjoyed the premise, atmosphere, and puzzles using the clocks.
Your kind words and support mean a lot to us. We're so happy to know that you would like to see our game in a full version! It's feedback like yours that motivates us to keep working hard and making better games.
Thanks again for your support and for taking the time to give us your feedback. We hope you'll keep an eye out for our future games and see how we've incorporated your feedback into our designs.
I really enjoyed the visuals and the audio of your game! TIP: Make sure you either ClampMagnitude (better for controllers) or nomalize your direction inputs. Cuz if you don't, you end up walking faster in diagonal (if you hold like WD together). Nice attempt on your first game though!
In this thrilling game, you take on the role of a dead detective who's been transported back to the 1950s, reliving your past and solving the murders you were never able to in life. But there's a catch: your soul has been deemed unworthy of both heaven and hell, leaving you trapped in the in-between realm known as Limbo. Now, in order to escape, you must not only crack the case, but also unintentionally alter the past to prevent the murders from ever happening in the first place. Can you navigate this shadowy world and find your way out of Limbo?
Controls:
- Escape: Pause menu
- W, A, S, D: Movement
- Left mouse: Interact
- Right mouse: Zoom
Behind the scenes: This was the first game jam project for most of our team, and we managed to complete it in just 2 weeks. Although Gagarin created an enemy ghost, it didn't make it into the final game. Baribob was responsible for designing and creating all the puzzles. As the project leader with no prior experience, I (Kiti) am proud of my team's progress and contribution to the project. We're excited to continue making more games in the future and share our love for the gaming community.
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