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Armis

39
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A member registered Jan 28, 2022 · View creator page →

Creator of

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Pretty well separated the calm and storm phases

I could not pass the instructions, the crafting did not work...Still a nice idea

No audio really kills the experience for me. But it's a nice game

couldnt run this one

i really did not understood what i was suposed to do

maybe a health bar and a 'lose' and 'win' conditions could give it a more 'game' vibe.

Thanks for your comment and we do agree on that. ^^'

Thanks for your comment!
The theme related content was cutted out due to the deadline without us even noticing, thanks!

Eu jogaria esse game por horas xD
Fora não ter os controles no menu principal, ou ainda, uns textos flutuantes pra falar o que fazem as skills e eu achar que a skill de 'ataque corpo a corpo' precisa causar mas dano, o jogo tá incrível!! Parabéns!

A inspiração em hollow knight tá top ein.
Só tive problemas apertando "Esc" e voltando pra fase. O personagem acabou ficando preso prabaixo do piso do jogo..

Que joguinho bem polido ein! Parabéns!! O direcional da mira do tanque me deu um pouco de trabalho pra me acostumar, mas tá show de bola!!

Adorei as animações!!

Salve! Parabéns pelo game! Está bem difícil em algumas partes (e acho até que em algumas salas a precisão necessária pra apertar o botão é muito grande pra velocidade que o personagem cai....). Mas está mto bom!

Hi Robert!
Thanks for your work.
I've made a game using your assets!
here is the link
https://eusouarmis.itch.io/the-dark-ones-challenge

thanks again!

O jogo está bem bonito e fluido.

Talvez pudesse dar ao jogar a opção de jogar a ancora em um local com turbulência na agua em vez de só travar o barco, mas no geral, gostei bastante!

Com muito custo consegui passar da parte das abelhas e subir até o topo, mas meu jogo não avança depois do quadro da ave...=/

trilha sonora combina bem com o tema, mas os controles estão bem duros

Muito boas as animações em geral.
Não conseguir acessar nada no menu torna ele meio descartável, mesmo que pro protótipo...

E podia ter um final, nem que fosse somar pontos e baixar uma tela de ponto.

Trilha sonora combina bem com o estilo.

Thanks for your comment!
Yes, this was drew all in those two weeks!
We had plans to make a 5 chapter game, but technical issues during the first week of the Gamejam made us reducing the scope.

I think that the amount of recepies right in the beginnig is a little overwhelming, but i liked the game a lot and will find time to play it to the end! This gives me We Were Here 3 vibes (music and visuals)

I've struggle a little to start shooting because you need to Hold the mouse button to shoot instead of just clicking.
But this is a cool concept. I died because i ran out of matches xD

I've found you game in the discord Late Submissions topic!
I like the concept, but still trying to figure out how to move....
You should inform that in the page of the game at least.

It's a cool project, but for me it became repetitive very fast.
Maybe if the monsters were quicker and the shooting cooldown was shorter, the game could be more dynamic.
Also, monsters could have little health bars, at least those big ones.
I loved the visuals and music really fit very well with your game.

I had fun with this game. Although the movement is not good and i was killed once right after entering a room, because i couldn't' see the ghost and it was right behind the door.

Thanks for your comment! 

(1 edit)

i don't have the graphic configurations to run that game. sorry....

I like the concept, but it needs a little storyline in the game in my opinion.
Also, as bug finding, the "picked up coin" counter doesn't reset when you die and i got stuck in a room right after those blue ghost....

My pc cannot run this at any frame rate, what kind of hardware do i need to have?

I've played enough. Sorry i don't like scary games but you really did a nice job here with the genre.

I loved the premiss, the atmosphere and the puzzles using the clocks.
Good luck with your game and i hope to see it in a full version!

Also, i couldn't find any representation that the powers were in a cooldown count or anything. 
If you could add some visual feedback to tell the player that they will return...
But i really liked them, very good for the theme of the game!

This game has a very nice concept. I hope you guys continue this project adding more content (and maybe some UI and Sfx for pickables)

That's a very polish game.
The only problem i had was to identify the obstacles (sometimes even the walls).
But the speed of the character vs. the enemies is very well balances. Congrats! 

It's a pretty game, but i felt the controller a little strange and the lack of a clear objective in the game is an issue for me...

It's a pretty game, but i felt the controller a little strange and the lack of a clear objective in the game is an issue for me...

This is a investigative game where are a supernatural detective with spells that can help you solve any case.

+++ Commands +++

Everything can be made with the mouse interactions.

There is a note pad so you can write down clues you get from talking with people.

Use Arrow Keys and/or WASD to navigate the map as well.

e's Book.

+++ Language Option +++

Since we are a brasilian team, we made a version on Portuguese(BR) as a separate game file.

Thanks for your replay!
We had an amazing experience trying to deliver and only bug fixing went out of our schedule....lol

Thanks for your replay!
I'm working on it, so after the jam's results i will continue developing this game

Hello Humans!

I've just released my first project as solo dev!
This is a short puzzle game made with Unreal Engine 4.

https://eusouarmis.itch.io/plano-um

And here is a gameplay trailer for you.