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Journey within's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Most Compelling Character | #7 | 2.333 | 2.333 |
Most "Complete" Project | #9 | 2.000 | 2.000 |
Overall | #9 | 2.083 | 2.083 |
Most Compelling Narrative | #10 | 2.000 | 2.000 |
Most Innovative Use of Ludonarrative | #11 | 2.000 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A very interesting concept for a game, especially since mental health is so important.
While I found the therapy sessions interesting and they provided avenues to explore the mental health concepts you’re talking about, I sometimes felt overwhelmed by seeing each wall of text during the session. You might consider trimming those sections down — or another option might be to break those sections up into smaller segments on the screen. The player would have to click more, but the amount of text on one the screen would feel more bite sized.
I really respect that you shared so much of yourself here, even if some of it was fictionalised.
One thing I found strange about this game was giving the character my name, but hearing them describe someone else's memories in rich detail. I think I would have preferred that you give the character their own name, then you could get even more specific about their gender, ethnicity, geography, etc. without having to worry about compatibility with the player's identity.
As a formatting note, the therapy scenes read almost like a script or an audio log, but they sometimes switch between dialogue and action without warning. I'd recommend either distinguishing between the dialogue and action with the text formatting, or rewriting the scenes as prose. Describing the body language of the therapist could also add a lot of depth to those scenes. I imagine that's something the protagonist would be paying close attention to during such a vulnerable situation.