It took a while to get used to the mechanics but it payed off when I got through a few obstacles. I dunno if it's just me but everytime I see an obstacle, I treat it like a puzzle instead of a simple jump and dodge mechanic. I think it would be more enjoyable with levels instead of an endless runner game because the challenge makes the finishing of a level the more satisfying. Just changing the options the player may choose such as Jump into Float or something in a different level would be cool. Still, for a 5 day-game, this was pretty fun. I also liked the particles you used.
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Znuppas Button's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #21 | 2.813 | 2.813 |
Overall | #26 | 3.281 | 3.281 |
Adherence to limitations | #30 | 3.750 | 3.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people were in the team?
2
Comments
Very challenging. I'd swap the dash and shield. That way, if I accidentally go past the jump threshold, I wouldn't dive into a wall most of the time.
The game was fun to play. The mechanics are good too. A scoring system would have made it more interesting though.
This is an original idea with a lot of potential! I really would love to see an expanded version of this game, maybe with levels instead of an endless run.
Just 2 things:
1) the learning curve is waaaay to steep, I never got past an obstacle.
2) your button has multiple functions, holding it doesn't have a prolonged effect of the single press, but tbh that was a minor rule, so whatever.
Cool concept and definitely challenging! I really like the particles off of the button and obstacles. I think some sound effects when using your abilities or when you die would boost the game a lot. Well done!
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