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Trapped: The Dark Games's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #7 | 3.400 | 3.400 |
Gameplay | #8 | 3.600 | 3.600 |
Story | #9 | 3.400 | 3.400 |
Overall | #11 | 3.200 | 3.200 |
Presentation | #15 | 3.200 | 3.200 |
Creativity | #16 | 3.200 | 3.200 |
Horror | #18 | 2.400 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the Theme: A Game of Life and Death in your game?
Daniel Crowe has to play a series of twisted "games" orchestrated by the sinister and shadowy "G.M."
Did you implement any of the optional Bonus Challenges, and if so, which ones?
Deadly traps, and the Game Master
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Comments
fun!
the lever room gave me a run for my money though
I'm glad you enjoyed it! We have found that the lever room could do with at least 20 seconds extra on the clock, so players will have a minute to solve it in the next update, instead of 40 seconds.
i did it with 3 seconds to spare I thought I had to get to the exit. lol nice game
Really enjoyed. Don't wont to leave any spoilers but I sat up at one point and began to get serious as I was engaged with the game.
Well thought out design.
Thank you! We're really glad that you enjoyed it. A new update is on its way with a new challenge and some more revelations.
That third room is getting me. over and over got the card and found two buttons but I'm stuck pretty bad.
Its really good I'm enjoying the experience but wishing the light source would reach out another couple of more spaces to allow more freedom of movement and the building mental maps to be easier.
Torch pickup would be cool or a fog system that once you move through becomes uncovered. Just some ideas I 'm thinking when the spikes get me.
Thanks for the insights. I think we all agree that the limited light is just too much of a hindrance at the moment, and that overall it would just be better if the player can see a bit more. We will have that seen to in the next update.
We're glad that you are enjoying the game otherwise, though.
The player light radius in the Dark Room has now been nearly doubled to give you more of an idea what's around you.
You will need to step on all buttons you find to move the large metal balls blocking your path.
Hopefully the Dark Room will be a bit easier to traverse with the current update.