Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

That third room is getting me. over and over got the card and found two buttons but I'm stuck pretty bad.

Its really good I'm enjoying the experience  but wishing the light source would reach out another couple of more spaces to allow more freedom of movement and the building mental maps to be easier. 

Torch pickup would be cool or a fog system that once you move through becomes uncovered. Just some ideas I 'm thinking when the spikes get me.

(1 edit) (+1)

Thanks for the insights.  I think we all agree that the limited light is just too much of a hindrance at the moment, and that overall it would just be better if the player can see a bit more. We will have that seen to in the next update.

We're glad that you are enjoying the game otherwise, though.

The player light radius in the Dark Room has now been nearly doubled to give you more of an idea what's around you.
You will need to step on all buttons you find to move the large metal balls blocking your path.
Hopefully the Dark Room will be a bit easier to traverse with the current update.